What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Chaos447's Cel-Shaded Banjo-Kazooie Project


New member
I saw someone work on a cel-shaded project for Banjo Kazooie before, but he never got around to finish it. Thus he inspired me to work on my own, and I'm pleased with the work I've done so far. I thought I should share it with people before I go around and make an official first release, so I hope these screenshots anticipate people and hopefully push me to work harder and further into this project.









What I have done so far:

-Spiral Mountain
-Click Clock Wood Summer & Fall
-Parts of Grunty's Lair

Keep in mind I actually only started this project just yesterday, so if I continue a lot can be done in short time.

What do you guys think?

EDIT: Oops, I apologize for the horrible screen quality. I accidentally saved it as a JPG, not a PNG.


New member
Spiral Mountain looks very good. Click Clock Wood also, but it perhaps you could add more color to it. Overall looks very promising. I don't know if celshading works well for Banjo. It probably does, especially if done right, so I hope you keep working on it.


New member
Honest opinion - it looks good, especially the first pics. But I think you should spend some more time on the textures. Just 'flattening' them out alone doesn't give a true cell shaded feel. You need to add some graphical flourishes to the textures and brighten the colors as fernan said. But it's a good start.


New member
No depth to the textures at all mate.

You need to work the the shadows some more. You should spend more time on the textures. Your working on them too fast, I remembered when I attempted to retexture this game. It would take me a day to complete maybe 5 textures.


New member
Looks like you just used the cutout filter, which works ok for some but wouldn't say it works well with those tree backgrounds. Needs more detail and colour but keep it up!


Vectrex Fanboy
Cut it out with the, uh, cut out filter. :p

It's okay for placeholder textures, but to base an entire hack on a filter is just lazy.


New member
And resize your textures.
They are far to blurry.
After all you are in the subforum for high resolution texture projects.
Last edited:


New member
And resize your textures.
They are far to blurry.
After all you are in the subforum for high resolution texture projects.

You could be right but it could also be because I used MS Paint to save it as a JPG =/