My theory is that Banjo-Tooie in Project64 creates a curropt save file, and at a point the rom tries to save and completely rolls over and dies. In the fps mining level - I had managed to create a native save that would almost always crash while playing that part of the game.
I know its a weird sounding error, but at least the game is fully functional without crashes on the 1964 0.8.5 setup. I really recommend this setup because it hasn't crashed once on me, don't use Azimers Audio beta though because it causes the intro to crash.
My recommended setup:
- 1964 0.8.5
- Mupens Rsp
- Schibo's Audio based on Uhle
- Jabo's Direct3d 1.6
- Jabos Input Plugin
To assemble this, download 1964 0.8.5 + 0.9.9 - Project64 1.6 - mupen, take the 1964 0.8.5 and put it in a folder of your choosing, "theif" the schiboaud.dll from 0.9.9 and add to your 0.8.5 folder.
"Theif" the jabo plugins from project64 1.6, and mupens rsp.dll file from mupen (rename it to rsp.dll) and enable in 1964 0.8.5
the reason I say use mupens rsp is because the game won't boot without it, and the pj64 rsp could be to blame for the crashes, i don't take no chances as I do not know, so I use mupens rsp plugin.
1964 0.9.9 would be fine but it has collison problems with the fire egg switch, as far as I know 0.8.5 has no issues with this rom. Jabos 1.6 video plugin supports all of the framebuffer effects as well (just a bit funny on the jigsaw puzzles that open the worlds, but thats ignorable).
Use schibo's audio because it seems to function in perfect harmony with mupens rsp, the audio sounds perfect and completely in sync and above all else is stable.
And finally of course enable speed sync.
-- Below is optional --
You can even boost the performance of BT by changing the counter factor to 1 in my setup (yeah i tested it, its stable). Disable Advanced Block Analysis too and link blocks.
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That's my solution for Banjo-Tooie, it works for Kazooie as well, banjo-Kazooie performs better on this setup as well. but it has no probs in pj64
MiretanK.O thanks for your concern for my family, I took it pretty hard (still am but i'm fine for now) - hence my absolute rage eariler in this thread - again i would've acted that way anyway because i've spent months working this game out in the past and finally figured out the solution to making it work the way I want it to.
To be honest 1964 has always had better timing for the rareware games anyway. (except for Dk64 of course, which is the best on PJ64) hope you found these instructions helpful. To be honest I am completely sick of looking at Banjo-Tooie but I am damn proud I got a result I can be proud of.
I wish I could pack all of this together (without the rom) and give it to people but I can't sorry, its a bit of a pain in the ass to get going but it is worth it if you love this game, or even like it. Try it MiretanK.O you won't be disappointed
