F
Fanatic 64
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What is Project64 1.4 AFE? I only know the official version and Kaillera.
What is Project64 1.4 AFE? I only know the official version and Kaillera.
Saving will be implemented soon as will a method to adjust the buffer caching. Please disregard RSP/HLE checkboxes if you are happy using the emulator's RSP to process audio. Those options will be going away. There is no point to disable HLE and I've removed RSP from the plugin. Some games do have a pop or crackle if the emulator isn't maintaining a constant 60 VI/s. If you can let me know what game is causing the most issues, I will put it on my list of games I use for QC (Quality Checks).
I didn't notice any popping with PJ64 2.1 and the DS8 plugin. I did notice popping in PJ64 1.6, though. Tested using SSB and SM64.
Zapfy,
What OS are you using (32bit or 64bit), what sound (is it onboard?), are you using xaudio2 or directsound? I think those might give me an idea.
Also, I recommend going to rom settings and turning off Fixed Audio Timing and Sync using Audio if you haven't done so yet. I will play more of SM64 and see if I can hear something more than the intro.
I'm using Windows 7 64 bit, the sound is onboard, XAudio2. I couldn't turn off any audio timing or sync in 1.6. I don't think it has those options? I turned them off in 1.7 and I think I still got the popping. Also how do I get this to work with 2.1? I put it in the plugin/audio folder and it doesn't pick it up like the rest of my plugins?
msvc 2013.what version of visual studio are you compiling this with azimer?
Well I got this to work on 2.1. I just forgot to move msvcr / msvp files to the folder like i did with 1.6. But the audio popping is still there :c
With Xaudio in 2.1 ? What game and how many VI/s? Are both rom specific audio settings disabled? Thanks!
For future discussions, I am really only supporting xaudio2 since the dsound code is going to be rewritten. The crackles are there because of test "streaming" code (getting audio from rdram on demand... it isn't working out as well as I'd like for non-boss games).
Yes XAudio in 2.1. Super Mario 64 with 60 VI/s. Both audio settings are disabled. Try playing for a little while and you might encounter some popping.
I noticed one area where the audio paused for a moment and that was saving my game but it seemed like emulation as a whole paused for me for a brief moment. I will keep this in mind but unfortunately if I don't run into an issue myself I am going to have a heck of a time fixing it. How is the quality overall? Is it just occasionally or does it happen fairly often?