Okay, I'll start my comments anew in a more friendly nature and will share some of my overall philosophy on retexture projects. I've always thought to myself that simply raising the resolution is a bit pointless and that its time better spent redefining the style or, as in my case, changing the language. There is a purpose, to change the feel of the game rather than reducing jaggies (which is boring and nerdish

).
Anyways there are some things I honestly like about this project and some things I think, like all beginners, you need to work on. As others have said, there is a childish-cartoon like style coming through which looks really good in areas, but you need to work on the execution a little bit. As I stated previously, your animation for Link's eyes and mouth isn't very fluid and infact changes style through each frame, giving an erratic look which I referred to as resembling a certain disorder

. Your skills in animation are definitely a weak point and with practice, as you are doing now, it will improve. Also you should consider the purpose of changing the style. Some might not understand what I mean, but for example I don't see why you would change the buttons to stars other than because you could. If you were to go to my
website and went to the hacks section you would find an old oot hack of mine I was working on a few years back by proper graphics hacking. It was a really crap idea about making it talk about monkeys instead of the real plot and I only did it because I could and others couldn't. For similar reasons a lot of young people make websites because they can, but don't have any content aside from maybe a poorly designed fansite (I think all of us have been there, as was a previous incarnation of my website). The point of all this being try to put some thought into the textures you change and don't just change them to another symbol because you might think a full retexture pack would require you to replace image, but thats not true.
Anyways thats all I want to say for now and I wish you good luck on the pack

.