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Animated Emulation Avatars

Falcon4ever

Plugin coder / Betatester
Jelbo could you please create one from the game tony hawk pro skater? (maybe tony doing an ollie?)
 

jelbo

Nintendo emulation fanatic!
Stez, I know, but that's mainly because I don't have many N64 sprites. I do have quite much from the Donkey Kong Country series from the SNES, but hey, this is an N64 forum. You can see the DKC sprites on my site http://nintendocursors.cjb.net however.

(NL)FalconForever (You from Holland?) Sorry, I can't make an animation from Tony Hawk doing an ollie; the animation won't loop well, and I don't like spending much time making an animation of him, since I'm not a fan of him either. Maybe Iq_132 likes to do one.

I'll attach the rest of my N64 sprites later on if that's OK. (I'm at me work now:innocent: ) Any requests for avatar-optimized animations are welcome.
 

jelbo

Nintendo emulation fanatic!
Some static images of Link here. For animations of Link I made, go here http://www.emutalk.net/showthread.php?s=&threadid=8395

Here's a quote of me I took out of another thread which might prove handy for some who want to start making gifs of N64 characters.

"Well, since jvolel asked how I made those animations (In the GameOS thread, see http://www.emutalk.net/showthread.php?s=&threadid=8305&perpage=15&display=&pagenumber=2 )I showed a few of here, I'll try to explain it briefly here.

I'll just explain the N64 sprites though. I use PJ64 in Windowed mode (to make animations, I actually play games in fullscreen). I go to a situation in a game where the sprite (game model I want an animation from) is clearly visible on a background that is easy to remove (e.g. green grass in SM64). Also, the character must perform a movement that's looping, like when Mario is idle, he moves the same all over again (until he starts sleeping, that is).

Then I open up a program called Camtasia (I recently discovered on http://www.techsmith.com) which can record almost any screen activity as an .avi movie with a special codec (Techsmith Codec) with no loss of quality. Then, I record a selection in the PJ64 windows with the sprite moving in. I wait until I think I've roughly captured one complete loop of movement.\

After I've saved the .avi movie, I open it with Jasc Animation Shop 3 (comes with PSP7 from http://www.jasc.com) and I look for a point where the animation loops. Then I cut the loop out of the animation and check if it's OK and smoothly animated. After that comes the time-consuming bit. I have to edit out the background from the animation. This usually takes a few hours, depending on how many frames the animation has. After the background's gone I do a little happy dance and start saving it as a transparent gif animation. I also save it as uncompressed .mng format, in case I may use the animation in a later stadium. Instead of making gif's I also make animated cursors, which can be found on my site I mentioned earlier. I'll attach some more animations here for you to enjoy. If anyone wants some more info or wants to use my animations, please ask it here, or PM me for my e-mail address. Maybe we can work together with something (your game you were talking about) jvolel?"

Oh, and in Animation Shop, you can select individual/all frames, do a right-click properties and you can define the length of the frame in millisecs. Animation Shop 3 is really good once you know how it works, especially with optimizing frames.
 

jelbo

Nintendo emulation fanatic!
Another Link here, from the back. These were actually my first attempts at N64 sprite rips (non-animated). Great as an avatar too.
 

jelbo

Nintendo emulation fanatic!
Duckin' Mario (I always thought he was poo-ing since Super Mario World where he ducks te same). :innocent:
 

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