I thought that if is possible to use n-Patches or similar to smooth 3d meshes in N64 games...
N-Patches are graphical techniques to add more polys to models of games, using "interpolation" in meshes.In case of Ati Cards, they called "TruForm TM", and in Nvidia, i believe that its name is "CinemaFX" or similar.They can be programmed to individual models using IDs of these models i think, and not to affect all models...
My question is...do you think that it is possible to "smooth" the very-low poly models of N64 games?This technique is usefull for old computer games like "halflife-counter strike 1" or "wolfenstein".
There are here some images of "TruForm" applied to games:
:bouncy:
PD: Sorry for my very BAD english, I use google to translate some words, i am spanish... :blush: I hope that it is understandable... :huh:
N-Patches are graphical techniques to add more polys to models of games, using "interpolation" in meshes.In case of Ati Cards, they called "TruForm TM", and in Nvidia, i believe that its name is "CinemaFX" or similar.They can be programmed to individual models using IDs of these models i think, and not to affect all models...
My question is...do you think that it is possible to "smooth" the very-low poly models of N64 games?This technique is usefull for old computer games like "halflife-counter strike 1" or "wolfenstein".
There are here some images of "TruForm" applied to games:


:bouncy:
PD: Sorry for my very BAD english, I use google to translate some words, i am spanish... :blush: I hope that it is understandable... :huh:
Last edited: