Kyo said:
_pm_, i checked your list, and the only one that seems to be missing (excepted the ones reported in the SSB Strategy Guide and not confirmed) is "Mew Catch".
Thanks a lot, Kyo!! You won a place in the "Thanks" section of the README

I wonder if there are more bonuses that weren't discovered yet, apart from the non-confirmed ones :huh:
Well, I need to catch Mew now, I got him lots of times in Training Mode, I'll see if I have the same luck in 1P Mode, or find a cheat for it.

lain:
GaryCXJk said:
In the time being, enjoy this Classic Mushroom Kingdom pack. It's not a big deal, I only pixel-resized most of it. Only the cloud I put in more effort. It's not complete, but I will update it later if I have the time.
Thanks, maybe it's not a big deal for you, but is perfect for me

What I mean, I was also thinking about pixel-resizing the Mushroom Kingdom textures. Personally, I don't think that improving the blocks would be a great idea, the original textures were designed to look like the original Super Mario Bros for the NES.
Btw, can I add them to the texture pack? If yes, I'll specify in the README that you did them.
optimus$prime said:
i have another problem with a texture. it's from congo jungle and it's also allciByRGBA.png. there is a white boarder in the game. maybe it helps turning it into a real ci
optimus, I think GaryCXJk is right, it looks that the game forces the alpha channel to 1-bit for this particular texture. Anyways, I modified the alpha channel to remove the white lines.