optimus$prime said:
nice work on the lcd text!
if u don't like it that blur try to sharpen the texture when finished
Thanks, I'll see if sharpening the textures helps. Maybe i'm being a bit picky, but it seems that the text looks better without the extra shadow (take a looks at the first screenshots and compare yourself). It's a matter of taste anyways.

lain:
optimus$prime said:
do plan to improve the background texture of the castle hyrule stage?
creating a total new that looks like the orig one is almost impossible;
improving the orig one is difficult -> i would never paste details on background-textures
and i also know that it is cut in many pieces.....
It would be nice to improve the background texture.

Yes it's annoying the fact that they are cut in more than 30 pieces, but I think it would worth the value. Anyways, I have no idea what to put on it... If you guys have a decent landscape which I could use to replace the original one, please let me know. The original backgrounds are 300 pixels wide (don't know about their height, I didn't count the pieces, maybe around 200 pixels in total).
optimus$prime said:
working on planet zebes is really fun
i'm not at home for next 2 days so this means no retexturing :blush:
but maybe this helps me to get new ideas into the project
Ok, we'll be waiting for you (and your textures, hehe)
Vile324 said:
Are you going to release the training text soon? It looks awesome, I've been playing Smash Brothers a lot more because of these textures. ^^
Thanks for your comments

The file below is an update which includes all the training text (including the training menu), the damage indicator numbers I corrected today, some Pokémon, a modified Hyrule Castle texture (the green one, I figured it had some glitches so I remade it) and other stuff (including the circle that rounds your character when you are offscreen, lol

), 98 textures in total. I hope you like them.
EDIT: Removed