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1964 INI update thread

vYktYm

New member
Here's the response I received from Duncan just over a month ago about the same question:

As far as i know Schibo wants to include it in the next (1.0 Final) release, so regretfully i wont be posting it before the release :(
 

MasterPhW

Master of the Emulation Flame
vYktYm said:
Here's the response I received from Duncan just over a month ago about the same question:

As far as i know Schibo wants to include it in the next (1.0 Final) release, so regretfully i wont be posting it before the release :(
That's sad, but somebody could do it for all of us...
But I have the fear, that I will be banned if I would do it...
SO I let it be.... Mods, b´please say something to this post, would it be bad to post a updated ini?
 

peckerberto

New member
Does anyone have a good controller setup for Jet Force Gemini. I have a Saitek P2500 gamepad and I can't seem to get the weapon select function to work.
 

MasterPhW

Master of the Emulation Flame
peckerberto said:
Does anyone have a good controller setup for Jet Force Gemini. I have a Saitek P2500 gamepad and I can't seem to get the weapon select function to work.
wrong thread, that's the ini update one, please post it in another thread!
 

olivieryuyu

New member
[5B9B1618-1B43C649-C:4A]
Game Name=ǼÂÞØ64¼µ¶¾ÞÆɯÃ
Comments=Not playable!
Alternate Title=Nushi Zuri 64 - Shiokaze Ni Notte (J)
Check Self-modifying Code=8
Emulator=1
RDRAM Size=1
Max FPS=4
Save Type=6
TLB=1
EEPROM Size=2
Counter Factor=3
Use Register Caching=1
FPU Hack=1
DMA=1
Link 4KB Blocks=1
Advanced Block Analysis=1
Assume 32bit=2
HLE=2
RSP_RDP_Timing=2
CFB_RW=2
NumberOfPlayers=1

it's not the same game than Nushi zuri 64 (it's the sequel of that game)
 

MasterPhW

Master of the Emulation Flame
I always forgot to post these game... :(

[DF6FF0F4-29D14238-C:4A]
Game Name=BOMBERMAN64
Comments=Playable
Alternate Title=Bomberman 64 - Arcade Edition (J)
Check Self-modifying Code=8
Emulator=1
RDRAM Size=1
Max FPS=4
Save Type=6
TLB=1
EEPROM Size=2
Counter Factor=3
Use Register Caching=1
FPU Hack=1
DMA=1
Link 4KB Blocks=1
Advanced Block Analysis=1
Assume 32bit=2
HLE=2
RSP_RDP_Timing=2
CFB_RW=2
NumberOfPlayers=4

don't know wheather these settings are all great, but it works just fine.
 

MasterPhW

Master of the Emulation Flame
A lot of new things:
NEW ENTRYS
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
[DF6FF0F4-29D14238-C:4A]
Game Name=BOMBERMAN64
Comments=Playable!
Alternate Title=Bomberman 64 - Arcade Edition (J)
Check Self-modifying Code=8
Emulator=1
RDRAM Size=1
Max FPS=4
Save Type=6
TLB=1
EEPROM Size=2
Counter Factor=3
Use Register Caching=1
FPU Hack=1
DMA=1
Link 4KB Blocks=1
Advanced Block Analysis=1
Assume 32bit=2
HLE=2
RSP_RDP_Timing=2
CFB_RW=2
NumberOfPlayers=4

[9AB3B50A-BC666105-C:44]
Game Name=HEXEN
Comments=Playable!
Alternate Title=Hexen (G) [!]
Check Self-modifying Code=0
Emulator=0
RDRAM Size=0
Max FPS=0
Save Type=0
TLB=0
EEPROM Size=1
Counter Factor=0
Use Register Caching=0
FPU Hack=0
DMA=2
Link 4KB Blocks=0
Advanced Block Analysis=0
Assume 32bit=0
HLE=0
RSP_RDP_Timing=0
CFB_RW=0
NumberOfPlayers=4

[B443EB08-4DB31193-C:45]
Game Name=ZELDA MAJORA'S MASK
Comments=Playable!
Alternate Title=Legend of Zelda, The - Majoras Mask (U) (NGC)
Check Self-modifying Code=8
Emulator=1
RDRAM Size=2
Max FPS=4
Save Type=4
TLB=1
EEPROM Size=1
Counter Factor=3
Use Register Caching=1
FPU Hack=1
DMA=1
Link 4KB Blocks=1
Advanced Block Analysis=1
Assume 32bit=2
HLE=2
RSP_RDP_Timing=2
CFB_RW=2
NumberOfPlayers=1

[91B66D42-16AC4E46-C:44]
Game Name=South Park
Comments=Playable!
Alternate Title=South Park (G) [!]
Check Self-modifying Code=8
Emulator=1
RDRAM Size=2
Max FPS=4
Save Type=6
TLB=1
EEPROM Size=1
Counter Factor=1
Use Register Caching=1
FPU Hack=1
DMA=1
Link 4KB Blocks=1
Advanced Block Analysis=1
Assume 32bit=2
HLE=2
RSP_RDP_Timing=2
CFB_RW=2
NumberOfPlayers=4

Renames:
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
For TWINE: World is Not Enough, The --> 007 - The World is Not Enough

All Star! Dairantou Smash Brothers (J) [!] --> Nintendo All-Star!Dairantou Smash Brothers (J)[!]
because "Nintendo All-Star! Dairantou Smash Brothers (J) [!]" doesn't fit

Yousuke Ide's Mahjong School --> Ide Yosuke no Mahjong Juku

Ini changes:
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
Road Rash Expansion Pack on

for all: (Use Rice Deadalus 5.2.0) --> (Use Rice Video 5.6.0 Fix4)
 
Last edited:

Clements

New member
Moderator
Alterations:

[A7D015F8-2289AA43-C:45]
Game Name=STARFOX64
Comments=Playable!
Alternate Title=Star Fox 64 (U) (V1.0) [!]
Check Self-modifying Code=8
Emulator=1
RDRAM Size=1
Max FPS=4
Save Type=6
TLB=2
EEPROM Size=2
Counter Factor=3
Use Register Caching=1
FPU Hack=1
DMA=2
Link 4KB Blocks=1
Advanced Block Analysis=1
Assume 32bit=1
HLE=2
RSP_RDP_Timing=2
CFB_RW=2
NumberOfPlayers=4

[BA780BA0-0F21DB34-C:45]
Game Name=STARFOX64
Comments=Playable!
Alternate Title=Star Fox 64 (U) (V1.1) [!]
Check Self-modifying Code=8
Emulator=1
RDRAM Size=1
Max FPS=4
Save Type=6
TLB=2
EEPROM Size=2
Counter Factor=3
Use Register Caching=1
FPU Hack=1
DMA=2
Link 4KB Blocks=1
Advanced Block Analysis=1
Assume 32bit=1
HLE=2
RSP_RDP_Timing=2
CFB_RW=2
NumberOfPlayers=4
 

olivieryuyu

New member
[AC5AA5C7-A9B0CDC3-C:46]
Game Name=POKEMON STADIUM 2
Comments=Playable!
Alternate Title=Pokemon Stadium 2 (F) [!]
Check Self-modifying Code=8
Emulator=1
RDRAM Size=1
Max FPS=4
Save Type=4
TLB=1
EEPROM Size=1
Counter Factor=3
Use Register Caching=1
FPU Hack=1
DMA=1
Link 4KB Blocks=1
Advanced Block Analysis=1
Assume 32bit=2
HLE=2
RSP_RDP_Timing=2
CFB_RW=2
NumberOfPlayers=1
 

The Siskoo

Member
- Aerofighter's Assault (E) [!] --> rename in AeroFighters Assault (E) [!]
- Aerofighter's Assault (U) [!] --> rename in AeroFighters Assault (U) [!]
- Alice no Wakuwaku Trump World (J) [!] --> rename in 64 Trump Collection - Alice no Wakuwaku Trump World (J) [!]
- Bass Tsuri No. 1 - Shigesato Itoi's Bass Fishing --> rename in Bass Tsuri No. 1 - Shigesato Itoi's Bass Fishing (J) [!]
- Disney's Tarzan (F) [!] --> EEPROM Size : 4Kb EEPROM (default), Counter Factor 2
- Disney's Tarzan (G) [!] --> EEPROM Size : 4Kb EEPROM (default), Counter Factor 2
- Doubut no Mori (J) [!] --> rename in Doubutsu no Mori (J) [!]
- Goemon Mononoke Sugoroku (J) [!] --> Ganbare Goemon - Mononoke Sugoroku (J) [!]
- F-Cup Maniax (J) [!] --> rename in Kakutou Denshou - F-Cup Maniax (J) [!]
- Jikkyou J. League Perfect Striker (J) [!] --> rename in Jikkyou J.League Perfect Striker (J) [!]
- Les Razmoket - La Chasse Aux Trésors (F) [!] --> use Audio 0.55.1 for the sound
- Mario Golf (E) [!] --> Playable (use Rice 6.0.0)
- Mario Golf (J) [!] --> Playable (use Rice 6.0.0), CF=3
- Mario Golf (U) [!] --> Playable (use Rice 6.0.0)
- Mikey no Racing Challenge USA (J) [!] --> rename in Mickey no Racing Challenge USA (J) [!]
- Ohzumou 64 2 (J) [!] --> rename in 64 Oozumou 2 (J) [!]
- Pokemon Stadium 2 (F) [!] --> Save Type : Flashram
- Power League Baseball 64 (J) [!] --> DMA in Segments : yes, Self Modifying code Protect Memory (default)
- Pro Mahjong Kiwame 64 (J) [!] --> cf2
- Rugrats in Paris - The Movie (E) (U) [!] --> aucun son.
- Star Wars - Shadows of the Empire (E) [!] --> Playable : Frame Update At : At CI Change
- Star Wars - Shadows of the Empire (J) [!] --> Playable : Frame Update At : At CI Change
- Star Wars - Shadows of the Empire (U) (V1.0) [!] --> Playable : Frame Update At : At CI Change
- Star Wars - Shadows of the Empire (U) (V1.1) [!] --> Playable : Frame Update At : At CI Change
- Star Wars - Shadows of the Empire (U) (V1.1) [!] --> Playable
- South Park (U) [!] --> rename in South Park (E) [!]
 

olivieryuyu

New member
[CD3C3CDF-317793FA-C:4A]
Game Name=NINTAMAGAMEGALLERY64
Comments=Playable !
Alternate Title=Nintama Rantarou 64 (J) [!]
Check Self-modifying Code=8
Emulator=1
RDRAM Size=1
Max FPS=4
Save Type=6
TLB=1
EEPROM Size=2
Counter Factor=3
Use Register Caching=1
FPU Hack=1
DMA=1
Link 4KB Blocks=1
Advanced Block Analysis=1
Assume 32bit=2
HLE=2
RSP_RDP_Timing=2
CFB_RW=2
NumberOfPlayers=1
 

MasterPhW

Master of the Emulation Flame
Everybody can do what he wants to do...
SO if you feel like posting an updated one do it, butt not in this thread, open a new one and mark it that most of the changes are reported in this thread!
 

96SL2er

New member
Has anyone recently (in the last couple months) released a new 1964 INI file with the updates suggested in this forum for a quick download?

Thanks,
-Chad
 

olivieryuyu

New member
[5C1B5FBD-7E961634-C:46]
Game Name=HEXEN
Comments=Playable!
Alternate Title=HEXEN (F) [!]
Check Self-modifying Code=8
Emulator=1
RDRAM Size=1
Max FPS=4
Save Type=6
TLB=1
EEPROM Size=1
Counter Factor=3
Use Register Caching=1
FPU Hack=1
DMA=2
Link 4KB Blocks=1
Advanced Block Analysis=1
Assume 32bit=2
HLE=2
RSP_RDP_Timing=2
CFB_RW=2
NumberOfPlayers=1
 

luke001

New member
4real said:
These are the ini setting's im using for Donkey kong 64 (u) as the pre-set does not work on my system.

Maybe this will help in some way.

[EC58EABF-AD7C7169-C:45]
Game Name=DONKEY KONG 64
Comments=Playable!
Alternate Title=Donkey Kong 64 (U) [!]
Check Self-modifying Code=8
Emulator=1
RDRAM Size=2
Max FPS=4
Save Type=6
TLB=1
EEPROM Size=2
Counter Factor=3
Use Register Caching=1
FPU Hack=1
DMA=1
Link 4KB Blocks=1
Advanced Block Analysis=1
Assume 32bit=2
HLE=2
RSP_RDP_Timing=2
CFB_RW=2
NumberOfPlayers=1


--------------
4real

hey where do u put these settings?????
 

luke001

New member
can someone help me? well i finally got my donkeykong 64 to work on 1964... but when it opens it ses "NO controller" and i cant press anything at all for the game to continue... can someone tell me what i need to get the controller and how to configure the controls, i was really looking forward to playing this game :(
 

karmine

New member
i had that same problem happen to me with the no controller, in 1964 you can save a controller profile, but you also have to hit the OTHER save button too on the upper part of the box....thats how i fixed my problem, it didnt autoload my profile till i saved with that button.
 

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