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1964 0.9.9 - Not the Big Hit ?

revl8er

That Damn Good
The first game i tried was Zelda, Orinca of time. Well lets say. I didn't realize the video could get that bad. Sound appears fine for the 5 minutes i played. There are japaniese letters on the name entry screen instead of the dark english alphabet (yes i know it is greek, but the order of the letters makes it english).

Then once you get into play almost a 3rd of the screen at all times seems stretchs off as if one pixel was from the center and stretch off to all sides. Very noticable and makes the game very hard to play. Ironicaly there is a small part of the game in the pause/menu section that looks better than most other emulators but everything else is far worse.

Hopefully we will see a 0.9.9.1 release very soon fixing all the problems that didn't excist in the last one since obviously the 3 months of beta testing was done by one man who played only one game and it wasn't zelda.

The video problems are just with the plugin. Try using gln64 and you should get good video. Also, afaik the japanese letters appeared for me in 0.85, I don't know if it happened to other people but it did for me. I also doubt there will be a 0.9.9.1 release. Most likely the next release will be the final 1.0 release.
 

tuw

New member
Mystic Gohan said:
The video problems are just with the plugin. Try using gln64 and you should get good video. Also, afaik the japanese letters appeared for me in 0.85, I don't know if it happened to other people but it did for me. I also doubt there will be a 0.9.9.1 release. Most likely the next release will be the final 1.0 release.


I already switched to glN64 0.4.1 It looks a lot better but now just equal to other emulaotrs and the JPEG is messed in the pause again thought i wouldn't need an RSP since that was boasted in this forum.

As for a 0.9.9.1 i was joking about a bug fix version, but do highly doubt the next version will be 1.0 and if it is it wont be for another year sinc ethey would have made this 1.0 if they didn't want to make sure there still weren't problems, and with the amount reported already there will have to be another intrum release.

TUW
 

RJARRRPCGP

The Rocking PC Wiz
tuw said:
The first game i tried was Zelda, Orinca of time. Well lets say. I didn't realize the video could get that bad. Sound appears fine for the 5 minutes i played. There are japaniese letters on the name entry screen instead of the dark english alphabet (yes i know it is greek, but the order of the letters makes it english).

Then once you get into play almost a 3rd of the screen at all times seems stretchs off as if one pixel was from the center and stretch off to all sides. Very noticable and makes the game very hard to play. Ironicaly there is a small part of the game in the pause/menu section that looks better than most other emulators but everything else is far worse.

Hopefully we will see a 0.9.9.1 release very soon fixing all the problems that didn't excist in the last one since obviously the 3 months of beta testing was done by one man who played only one game and it wasn't zelda.

I believe the problem you're talking about is a Rice's Daedalus GFX plugin problem. The problem is probably a bug.
 

Rice

Emulator Developer
Background image in pause screen is drawn by frame buffer feature. A video plugin won't be able to draw it correctly if the plugin won't support feature buffer effects.

If you prefer to feel better about the video plugin, just turn off its frame buffer features.
 

Gent

The Soul Reaving Gentleman
Administrator
Clements said:
The extended features are what Azimer added to make the games with no working audio to work. Zilmar spec didn't allow for this, so Azimer extended the spec.

The plugin will produce audio but Azimer stresses that it is not intended to be used with anything other than the modified exe that allows for the fixed audio.


It also breaks sound on all games when a save state is loaded.

that's any game and any save made with the exe or any other official PJ64 exe.

Also everyone must remember one thing:
Not every ones comp is going to be the same.

what is good for one is not good for another.

As for a competition this one is better then this one:

theres no need for that kind comparison IMO.

They are both great emulators for what they do, but if you want perfection buy the console its worth it :)

as For video plugins:

Glide64, GLN64, Rices and Jabos Vid will not be the same for everyone.

the Majority people will always reach for Jabos Video plugin no matter what emu comes with its own default plugins.

GLIDE64 is a great great video Plugin for Voodoo card owners:
but for those who use a wrapper are not seeing and getting what Voodoo users are.

GLN64 is also a very promising Video plugin:
great features, nice looking games (for what is implemented)

Rices is Great with a nice option DX/OGL (again for what is implemented):
but some GF and mostly Radeon card issues like textures and radeon full screen - window resets and crashes
(until rice as a radeon card and i hear Martin god bless him has donated one)
Rice can not see at 1st hand or debug the issue Fully.

Jabos Video plugins have always been a fantastic Plugin:
It seem to be one that has not got an all round limitation and is at most a very reliable plugin with minor drawbacks on all cards.
 
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tuw

New member
Rice said:
Background image in pause screen is drawn by frame buffer feature. A video plugin won't be able to draw it correctly if the plugin won't support feature buffer effects.

If you prefer to feel better about the video plugin, just turn off its frame buffer features.


Frame buffer is off and still no help. glN64 works fine. Except for the missing/messed up image on the "quest status" page.
 

tuw

New member
tuw said:
Frame buffer is off and still no help. glN64 works fine. Except for the missing/messed up image on the "quest status" page.


Sorry ment the equipment page. And with the glN64 0.4.1 plug-in the problem appears to be fixed on my GeforceFX 5200 when i goto the plugin settings and check (enable) Hardware Frame Buffer Textures (Experimental)

It may be experimental but it works nicely and that was the only really anoyence i had with those drivers and now everything appears nice and the way it should be.
 

tuw

New member
F-zero X

yet another game with an issue. Tried several video plugins. I cna get th game to load with the memory pak set to 4MB (default/orig with system) The menus load and it bitchs that you need the memory exp pak so i boost it to 8MBs and load the rom. No video, no sound and next to no CPU usage. Sounds like a 1964 issue.
 

Clements

Active member
Moderator
tuw said:
Sorry ment the equipment page. And with the glN64 0.4.1 plug-in the problem appears to be fixed on my GeforceFX 5200 when i goto the plugin settings and check (enable) Hardware Frame Buffer Textures (Experimental)

It may be experimental but it works nicely and that was the only really anoyence i had with those drivers and now everything appears nice and the way it should be.

It just so happens that glN64()'s main strength is effects like this. I like using glN64() for Zelda too.

Rice's may not be there just yet in terms of framebuffer stuff, but I'm sure Rice will do his best on the problem with FX cards. It's pretty hard for him to do so without such a card.

Use whatever plugin you want, that is the beauty of having a plugin system.

tuw said:
yet another game with an issue. Tried several video plugins. I cna get th game to load with the memory pak set to 4MB (default/orig with system) The menus load and it bitchs that you need the memory exp pak so i boost it to 8MBs and load the rom. No video, no sound and next to no CPU usage. Sounds like a 1964 issue.

Ignore the message. F-Zero X (on it's own without the 64DD expansion) is not an exp. pack game. This will hopefully be sorted out next release.
 
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tuw

New member
World is not enough

they still need to fix the hand/gun/watch etc graphics. This is a layer issue. If you go near something transparent you can see the gun but the rest of the time no. It should be on the top most layer and isn't.

There also appears to be no soung but i remember sound on other emulators. Will have to try others again just to double check.

TUW
 

Legend

New member
It also breaks sound on all games when a save state is loaded.

that's any game and any save made with the exe or any other official PJ64 exe.

So if I save my game or do a save state on Beetle Racing while using .55.1 alpha, then load it the sound on all my games will be broken forever?
 

Gent

The Soul Reaving Gentleman
Administrator
Legend said:
So if I save my game or do a save state on Beetle Racing while using .55.1 alpha, then load it the sound on all my games will be broken forever?

well this is using the Project64 1.4 Audio Fix exe.

and no it will not wipe your saves of sound, it just does not load with sound
 
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OP
death rin VR

death rin VR

New member
Clements said:
1964 is a billion times more flexible and a billion times faster now.

Can PJ64 interchange RSP easily?
Does PJ64 have frameskip?
Does PJ64 have pre-game set-up options?
Can PJ64 use Azimer's Audiofix?
Does it have Netplay?
Can you turn off the RSP plugin?

So what ? I can't believe that you are telling me i should love an emulator because of strange technical details that 99% of the users don't understand. Can't you see that I'm just using it to play, not to [insert technobabble here] ?

I must admit that i was judging it to fast. With the plugins from PJ64 it actually works really good, and satisfies me with it's results, but still it is far away from being the perfect emulator we probably all are waiting for.
 

Clements

Active member
Moderator
There's no pleasing some.

There were hardly any core issues in games to begin with, so I feel that functionality of the emulator played a massive part in this release, so I mentioned it - I feel I have the responsibility to defend the author's hard work.

The 1964 core is almost fully functional with every N64 game, its the role of the plugins now to emulate these new games. These problematic games are very hard to emulate, and are a complete mystery to everyone. Eventually they will be cracked, but now is too soon.
 

Gent

The Soul Reaving Gentleman
Administrator
death rin VR said:
So what ? I can't believe that you are telling me i should love an emulator because of strange technical details that 99% of the users don't understand. Can't you see that I'm just using it to play, not to [insert technobabble here] ?

I must admit that i was judging it to fast. With the plugins from PJ64 it actually works really good, and satisfies me with it's results, but still it is far away from being the perfect emulator we probably all are waiting for.

And as i said erlier And i will quote as im sure people only read the last post not ones previous to.

Gent said:
Also everyone must remember one thing:
Not every ones comp is going to be the same.

what is good for one is not good for another.

As for a competition this one is better then this one:

theres no need for that kind comparison IMO.

They are both great emulators for what they do, but if you want perfection buy the console its worth it :)

as For video plugins:

Glide64, GLN64, Rices and Jabos Vid will not be the same for everyone.

the Majority people will always reach for Jabos Video plugin no matter what emu comes with its own default plugins.

GLIDE64 is a great great video Plugin for Voodoo card owners:
but for those who use a wrapper are not seeing and getting what Voodoo users are.

GLN64 is also a very promising Video plugin:
great features, nice looking games (for what is implemented)

Rices is Great with a nice option DX/OGL (again for what is implemented):
but some GF and mostly Radeon card issues like textures and radeon full screen - window resets and crashes
(until rice as a radeon card and i hear Martin god bless him has donated one)
Rice can not see at 1st hand or debug the issue Fully.

Jabos Video plugins have always been a fantastic Plugin:
It seem to be one that has not got an all round limitation and is at most a very reliable plugin with minor drawbacks on all cards.

and again with the :

They are both great emulators for what they do, but if you want perfection buy the console its worth it :)
 
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OP
death rin VR

death rin VR

New member
Clements said:
There's no pleasing some.

There were hardly any core issues in games to begin with, so I feel that functionality of the emulator played a massive part in this release, so I mentioned it - I feel I have the responsibility to defend the author's hard work.

The 1964 core is almost fully functional with every N64 game, its the role of the plugins now to emulate these new games. These problematic games are very hard to emulate, and are a complete mystery to everyone. Eventually they will be cracked, but now is too soon.

OK, I don't know enough to argue with you here, but i would like to understand the basic point: Most of these games are older than 5 years and it's still impossible to figure out how they work ? Why ?
And: Why is Nightmare Creatures not working on 1964 ? It's working with PJ64, so what went wrong here ? Didn't the authors of the new 1964 somehow cooperate with or at least were in contact with the old PJ64-Team ? Or is this another plugin problem ?
 
OP
death rin VR

death rin VR

New member
Gent said:
They are both great emulators for what they do, but if you want perfection buy the console its worth it :)

I don't think that there are many N64-emu fans who don't have the console. Of course I own an N64.
 

Gent

The Soul Reaving Gentleman
Administrator
death rin VR said:
I don't think that there are many N64-emu fans who don't have the console. Of course I own an N64.

Then you own and know Perfection and trust me, theres is a hell of alot who dont have the console but its their loss :)
 

Trotterwatch

Active member
OK, I don't know enough to argue with you here, but i would like to understand the basic point: Most of these games are older than 5 years and it's still impossible to figure out how they work ? Why ?
And: Why is Nightmare Creatures not working on 1964 ? It's working with PJ64, so what went wrong here ? Didn't the authors of the new 1964 somehow cooperate with or at least were in contact with the old PJ64-Team ? Or is this another plugin problem ?

Great logic, so if something is old it must therefore be incredibly easy to emulate? I mean after a certain period the rom just unlocks all of it's secrets ready for emulation. If you knew anything about programming, you'd have come to the conclusion that you have just spouted out a lot of nonsense ;)

If you knew what it took to get something like Banjo Tooie working for example, I think you'd be in awe as to the level of skill needed to find out things about these games. If the documentation was available on these games, or was hackable - then it would have been emulated already. At the moment the games are a locked safe (only a very few in amount too), a programmer needs to find the correct method to 'crack it open'.

Nightmare Creatures like Dezamon3D is just one of those games that may use a slightly different boot code, or it may have required something that would have meant changing a lot of other stuff for it to work. I would suggest that you are nitpicking though.

If you don't like the emulator Death Rin VR, may I humbly suggest you do not use it. Better still learn to program then come back and tell us how sorry you are for judging the programmers ability and desire to emulate the N64.
 
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The Siskoo

Member
death rin VR said:
..., but still it is far away from being the perfect emulator we probably all are waiting for.

Perfection doesn't exist. Perfect emulator doesn't exist too. Get a Nes emulator, even with the best emulator, lot mappers don't works.
 

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