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1964 0.9.9 ini

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Duncan

Duncan

N64 Addict
DK64 and F-1 now updated, but Cruis'n USA is another thing, as i cant mark it as Playable! as most users dont use/have Glide (most have OpenGL/DirectX), and with Jabo's and Rices plugins, theres still problems.
 

Nighty0

Gentoo n00b
Duncan
Change status of Cruis'n Exotica (U) [!] to:
Playable! (Use Jabos D3D 1.5.1)
coz is perfect with jabos but is horribly corrupted and slow with Rice 520 and i can't play with orkins or jabos 1.4 plugins......
i posted a thread in video bugs....
 
OP
Duncan

Duncan

N64 Addict
Nighty0 said:
Duncan
Change status of Cruis'n Exotica (U) [!] to:
Playable! (Use Jabos D3D 1.5.1)
coz is perfect with jabos but is horribly corrupted and slow with Rice 520 and i can't play with orkins or jabos 1.4 plugins......
i posted a thread in video bugs....

Hmmmm, you must have a prob on your end, as it plays more than perfect for me with Rices 520, i even tested a few times (re-boot, deleted Reg entries for fresh plugin settings) to make sure, and it still plays perfect.

Anyone else have a prob?
 

The Siskoo

Member
Rice Daedalus 5.2.0 : same than trotterwatch.
Jabo's Direct3d 1.5.1 : better but i have again some little gxf problems (polygons)
 

Trotterwatch

New member
South Park Chefs Luv Shack - Current status
= (Missing menus, freezes)

Not sure about the latter problem, but if you use Unofficial Daedalus D3D8 Release 3 and disable all graphics plugin options the game looks perfect or very near to it.
 

Flash

Technomage
Duncan said:
DK64 and F-1 now updated, but Cruis'n USA is another thing, as i cant mark it as Playable! as most users dont use/have Glide (most have OpenGL/DirectX)
Hmm... It works with eVoodoo - Glide to D3D wrapper and Cruis'n USA is perfect with this combo.
 

Nighty0

Gentoo n00b
kirby freezes (when you use a special power) in Kirby 64 with CP1 Unusable exceptions enabled
disabling works ok.
 

ScottJC

At your service, dood!
Wipeout 64 should be CF3, CF2 is too fast in game.
Blast Corps CF5 for the same reason, also Blast corps does not need the expansion pak enabled like it is in the ini.
 
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The Siskoo

Member
- 1080 Snowboarding (JU) [!] --> CF3 (with CF4 some slow down)
- 64 Ohzhumou (J) [!] --> CP1 ON
- A Bugs Life (E) [!] --> Set CF1 (with CF3 the game don't launch)
- AeroGauge (E) [!] --> Set CF3
- AI Shogi 3 (J) [!] --> CP1 Unusable exceptionson or off (i don't see the difference)
- Airboarder 64 --> Airboarder 64 (J) [!]
- Akumajou Dracula Makushiroku Gaiden-Legend (J) --> seem better with CP1 Unusable exceptions On
- Alice no Wakuwaku Trump World (J) [!] --> CP1 Unusable exceptions on or off (i don't see the difference).
- Bakuretsu Muteki Bangaioh (J) [!] --> Almost Playable! (Use Rice's daeadalus 5.2.0 + slow gfx)
- Bass Tsuri No. 1 - Shigesato Itoi's Bass Fishing (J) [!] --> CP1 Unusable exceptions on or off (I don't see the difference).
- Battle Phoenix 64 --> Battle Phoenix 64 (J) [!]
- Bio Hazard 2 (J) [!] --> DMA in Segment : No. Link Code Blocks : Yes. Playable! (gfx errors)
- CF - Wrestling --> the real name of the rom is Virtual Pro Wrestling (J) [!] and the rom is playable

- Chameleon Twist (J) [!] --> Self Modifying Code : Protect Memory (default). DMA in Segment : Yes (Default). Playable! (use RumblePak).
- Doreamon 2 - hikari No Shinden (J) [!] --> Not Working
- Excitebike 64 (J) [!] --> CP1 Unusable Exception On
- Extreme-G XG2 (J) [!] --> CP1 Unusable Exception : Yes (default). Assume 32bits : Yes. Playable.
- F-1 World Grand Prix (F) [!] --> Link Codes Blocks : Yes. (Use Rice Daedalus 5.2.0) some gfx issues with shadows and smoke behind cars.
- F-1 World Grand Prix (J) [!] --> Link Codes Blocks : Yes. (Use Rice Daedalus 5.2.0) some gfx issues with shadows and smoke behind cars.
- F-Cup Maniax (J) [!] --> CP1 Unusable Exception On
- Fighter's Destiny (F) [!] --> Link Codes Blocks : Yes.
- Fighter's Destiny (G) [!] --> Link Codes Blocks : Yes.
- Flying Dragon Fighters (Hiro no Ken Twin) (J) [!] --> Unplayable (Game is very slow after the menu)
- Fushigi no Dungeon: Fuurai no Shiren 2 --> Playable (cant pause + some gfx prob) Rice Dadealus 5.2.0
- Ganbare Nippon Olympics 2000 (J) [!] --> CP1 Unusable Exception On
- Goemon mononoke Sugoroku (J) [!] --> CP1 Unusable Exception On or Off (I don't see the difference)
- Hanafuda 64 - Tenshi no Yakusoku --> Hanafuda 64 - Tenshi no Yakusoku (J) [!] (Rice Daedalus 5.2.0)
 
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The Siskoo

Member
- GoldenEye 007 (J) [!] --> CF1, Assuming 32 Bits Yes don't works.
- Heiwa Pachinko World (J) [!] --> unplayable (but boot with Rice Daedalus 5.2.0 until the menu), set CP1 Unusable Exception On.
- J. League Dynamite Soccer (J) [!] --> CP1 Unusable Exception On
- Jikkyou G1 Stable (J) [!] --> playable (better gfx with Jabo's D3D6 1.5.1 than Rice 5.20)
- Jikkyou Pawapuro Puroyakyu 2000 (J) [!] --> CP1 Unusable Exception On
- Jikkyou Powerful Pro Baseball Basic 2001 (J) [!] --> CP1 Unusable Exception On
- Jinsei Game 64 (J) [!] --> CP1 Unusable Exception On
- Kiratto Kaiketsu! 64 Tanteidan (J) [!] --> Playable (just 2 little glitches in game)
- Mahjong 64 (KOEI) (J) [!] --> CP1 Unusable Exception On
- Mario no Photopie (J) [!] --> Unplayable (boot with Rice Daedalus 5.2.0, it seems this game need mouse 64DD)
- Mario Party 2 (J) [!] --> Link Code Blocks : Yes.
- MRC - Multi Racing Championship (J) [!] --> Link Code Blocks : Yes
- Nagano Olympic Hockey '98 (J) [!] Link Code Blocks : Yes
- Nushi Zuri 64 (J) [!] --> almost playable (missing dialogs, use rice Daedalus 5.2.0)
- Pachinko Nichi --> Pachinko Nichi (J) [!] = playabe (use glN64 0.41, choose microcode : fast3D)
 

The Siskoo

Member
another package :) for you :

- Parlor! Pro 64 Pachinko Jikki Simulation Game (J) --> playable (use rice daedalus 5.2.0)
- Pawapuro Puroyakyu 5 (J) [!] --> CP1 Unusable Exceptions On
- Pocket Monsters Snap (J) [!] --> CP1 Unusable Exceptions On
- Pokemon Stadium (F), (E), (U), (G) [!] --> playable (it said, missing menu, i have the menu with Jabo's D3D6 1.5.1 !!!)
- Pokemon Stadium, KIOSK (U) [!] --> playable (it said, missing menu, i have the menu with Jabo's D3D6 1.5.1 !!!)
- Rally '99 (J) [!] --> CP1 Unusable Exceptions On
- Star Wars - Shadows of the Empire (E) [!] --> Playable! (Flickering)
- Shadow Of The Empire (Japan) --> Star Wars - Shadows of the Empire (J) [!] = Playable! (Flickering)
- Shadow of the Empire (USA) --> Star Wars - Shadows of the Empire (U) (V1.0) [!] = Playable! (Flickering)
- Shadow of the Empire (USA) --> Star Wars - Shadows of the Empire (U) (V1.1) [!] = Playable! (Flickering)
- Star Wars - Shadows of the Empire (U) (V1.2) --> Star Wars - Shadows of the Empire (U) (V1.2) [!] = Playable! (Flickering)
- Shadowgate 64 - Trials Of The Four Towers (U) --> Use TLB = Yes
- Shadowgate (Japan) --> Shadowgate 64 - Trials of the Four Towers (J) [!] = Playable
- Shadowgate 64 - Trials Of The Four Towers (U) --> Shadowgate 64 - Trials Of The Four Towers (U) [!]
- Silicon Valley (Japan) --> Spacestation Silicon Valley (J) [!] = Playable! (Use Rice Daedalus 5.2.0)
- Shadowman (G) [!] --> Shadow Man (G) [!]
- Stli Test Rom (Japan) -->All Star! Dairantou Smash Brothers (J) [!] = Playable
- Snowbow Kids (J) [!] --> Playable (Counter Factor on CF1)
- South Park Rally (USA) --> South Park Rally (U) [!]
- South Park Chef's Luv Shack (USA) --> South Park - Chef's Luv Shack (U) [!]
- SPACE DYNAMITE (Japan) --> Space Dynamites (J) [!] = <Not Playable>
- St Andrews Old Course (J) [!] --> Almost Playable (Rice Daedalus 5.2.0 is better than jabo + some gfx problem in game)
- Star Fox 64 --> Star Fox 64 (J) [!]
- STAR TWINS (Japan) --> Star Twins (J) [!] (it's Jet force Gemini in Japanase) = Playable (Save Type : Flashram)
- Star Wars - Shuggeki Rogue Chitai --> Star Wars - Shuggeki Rogue Chitai (J) [!] = <Not Playable> (gfx dont boot)
- STAR WARS EP1 RACER --> Star Wars Episode I - Racer (J) [!] = Playable
- Pocket Monsters Snap (J) [!] --> CP1 Unusable Exceptions On
- Tamagotchi World 64 (J) [!] --> almost playable (gfx problems menu and in game)
- Virtual Pro Wrestling 2 (J) [!] --> Playable (CP1 Unusable Exceptions On)
- Wonder Project J2 --> Wonder Project J2 (J) [!]
- WWF WrestleMania 2000 (J) [!] --> CP1 Unusable Exceptions On
- Yakouchuu II - Satsujun Kouru (J) [!] --> CP1 Unusable Exceptions On
- Yousuke Ide's Mahjong School (J) [!] --> CP1 Unusable Exceptions On
- Zool - Majou Tsukai Densetsu (J) [!] --> CP1 Unusable Exceptions On

- Mission Impossible (S) [!] --> Link Code Blocks : Yes
- Pokemon Snap (A) [!] --> CP1 Unusable Exceptions On, DMA In Segments : Yes
- Pokemon Snap (I) [!] --> CP1 Unusable Exceptions On
- Pokemon Snap (S) [!] --> Playable
- Pokemon Stadium (S) [!] --> Link Code Blocks : Yes
- Pokemon Stadium 2 (S) [!] --> CP1 Unusable Exceptions On
 
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LazerTag

Leap of Faith
What is needed from me for a ROM that appears gray to make sure it gets added to the INI?

It's a Japan version of Bomberman64 Arcade Edition. Works like a champ all default settings with Rice's plugin.
 

The Siskoo

Member
- Right Clic on your Rom
- Choose Rom Properties
- and in comments you add : Playable (green), almost playable (yellow), not working or not playable (red)
 

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