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1964 0.9.9 ini

Vigilante 8 (U) [!] --> Set CF to either CF1 or CF2, game play is unplayable when set to CF3.
Vigilante 8: 2nd Offense (U) [!] --> Same as above.
 
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Duncan

Duncan

N64 Addict
URAMetroid said:
Vigilante 8 (U) [!] --> Set CF to either CF1 or CF2, game play is unplayable when set to CF3.
Vigilante 8: 2nd Offense (U) [!] --> Same as above.


Thnx, got it and updated :)
 
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Duncan

Duncan

N64 Addict
Heres another updated Ini, this includes the following AND all changes reported here on the beta forum:

City Tour GP (J) [!] - +Not Working+ (Doesnt Boot)
Disney's Tarzan (E) [!] - Playable! (Use Rice Daedalus 5.2.0, no audio)
Disney's Tarzan (U) [!] - Playable! (Use Rice Daedalus 5.2.0, no audio)
GT 64 Championship Edition (U) [!] - -Almost Playable- (Use Rice Daedalus 5.2.0, slow, gfx errors)
GT 64 Championship Edition (E) [!] - -Almost Playable- (Use Rice Daedalus 5.2.0, slow, gfx errors)
Jeremy McGrath Supercross 2000 (U) [!] -Almost Playable- (freezes)
Jeremy McGrath Supercross 2000 (E) [!] -Almost Playable- (freezes)
Last Legion UX (J) [!] - -Almost Playable- (Use Rice Daedalus 5.2.0, gfx errors)
New Tetris, The (U) [!] - Playable! (Use Rice Daedalus 5.2.0)
New Tetris, The (U) [!] - Playable! (Use Rice Daedalus 5.2.0)
Top Gear Overdrive (U) [!] - Playable! (Use Rice Daedalus 5.2.0, gfx errors)
Top Gear Overdrive (U) [!] - Playable! (Use Rice Daedalus 5.2.0, gfx errors)
Wipeout 64 (U) [!] - Playable! (Use Rice Daedalus 5.2.0)
Wipeout 64 (U) [!] - Playable! (Use Rice Daedalus 5.2.0)
 

Trotterwatch

New member
Cyber Tiger (U)(!) Status should be - Not playable (it is impossible to hit the ball).

EDIT// Tiger Challenge mode seems to work perfectly
 
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The Siskoo

Member
Wonder Project J2 (J) [!] --> playable
Vigilante 8 (F) [!] --> -Almost Playable- (menu errors, slow)
Shadowgate 64 - Trials of the Four Towers (FGD) [!] --> playable (little slow and dark gfx)
South Park (E) [!] --> playable
Starshot - Space Circus Fever (E) (M3) [!] --> playable
Body Harvest (E) [!] --> -Almost Playable- (Too Slow) set CF2 instead CF3 (default) and the game will launch it.

Défi au Tetris Magique (F) [!] (the rom is write like that actually and it's wrong Defi au Tetris Magique (Magical Trtris Challenge))-> Playable with rice daedalus 5.2.0
 
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Trotterwatch

New member
Mortal Kombat 4 - crackling sound, needs DMA in segments turned off to alleviate most of it.

Nuclear Strike - turn off DMA in segments to fix the sound (optionally use CF1 also)
 
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dukenukem

lord freiza
turok 3 shadow of oblivion (u) needs cp1 unused executables on to work also the same for nflblitz2001 but blitz needs rice's daedalus 5.2.0
 

schibo

Emulator Developer
dukenukem said:
turok 3 shadow of oblivion (u) needs cp1 unused executables on to work also the same for nflblitz2001 but blitz needs rice's daedalus 5.2.0

Karth's fix: aerogauge needs "First Used" save type. Otherwise it will reset the lap counter on loading a savestate.

Also, just to reiterate: CP1 Unusable exceptions have been repaired, so any games that needed them off to somewhat work should have them on, but this needs to be tested for confirmation.Thanks.
 

Trotterwatch

New member
Games that need CP1 Unusable exceptions turned to on:

GT64 (when set to off, game flickers immensely)

Rally Challenge 2000 (U) game has intermittent graphic errors (blue triangles mainly) when loaded without this option enabled

Premier Manager (E) Graphics tend to flicker when game is loaded without this option enabled

2 other games

Rocket Robot on wheels
and
Nascar Racing 2000

Both have CP1 Unusables set to off, both however seem to work fine with this option set to on.
 
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Trotterwatch

New member
Another game to change:

NFL Blitz (special edition) turn on CP1 Unusables and linking
NFL Blitz 2001 should also have the same settings

Without CP1 unusables the game bugs out very quick, with it, it seems perfect.
 
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Duncan

Duncan

N64 Addict
I already got em :) Ive now posted the new Ini (see the 1st post) and also posted the updated changes.

As noted, let me and Schibo know if theres any games that DO need to have CP1 Unusable exceptions turned Off, though i havent run into any yet.
 

The Siskoo

Member
Starshot - Space Circus Fever (E) [!] --> playable
Defi au Tetris Magique (Magical Trtris Challenge) --> could you change the name by Défi au Tetris Magique (F) [!]
 
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Duncan

Duncan

N64 Addict
The Siskoo said:
Starshot - Space Circus Fever (E) [!] --> playable
Defi au Tetris Magique (Magical Trtris Challenge) --> could you change the name by Défi au Tetris Magique (F) [!]

You got it, they will be in the next update, and thnx :)
 

The Siskoo

Member
Ta duncan ;-)

About CP1 Unusable exceptions :
AI Shogi 3 (J) [!] --> on or off
ECW Hardcore Revolution (E) [!] --> On or OFF

Seems there is no change if you choose on or off. I don't know if this could help you.
 
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Duncan

Duncan

N64 Addict
The Siskoo said:
Ta duncan ;-)

About CP1 Unusable exceptions :
AI Shogi 3 (J) [!] --> on or off
ECW Hardcore Revolution (E) [!] --> On or OFF

Seems there is no change if you choose on or off. I don't know if this could help you.

With some games you wont see a difference, with others you will, but ive changed CP1 Unusable exceptions to ON, as Schibo posted previously that games that had it set to OFF should now work with it on, and im sure hes trying to fix some games that have a prob with it needing to be OFF.

So its best to have them all set to ON, and if theres any game that has a prob with it ON, Schibo can fix the prob, makes it easier :)
 
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Rice

Emulator Developer
Duncan

You are mentioning the fullscreen flicking and slowing down problem in the 1964IniChanges.txt. Do we still have this problem? It should be fixed already.
 

Rice

Emulator Developer
Suggestions for a few games:

City Tour GP (J) [!] - Almost playable, slow, CF=2 or 1
Cruis'n USA (U) games - Playable -- I don't think it still has gfx slow problem
Top Gear Hyper - Bike (U) [!] - Almost playable
Indy Racing 2000 (U) [!] - It is playable, won't freeze if using CF=1
Mia Hamm Soccer (U) [!] - Almost playable, ucode is not supported
NFL Blitz - Playable
Toukon Road - Brave Spirits - Almost playable, gfx errors
Toukon Road 2 - Almost playable, gfx errors
Battlezone - Rise of the black dogs - Playable, using Rice 5.2.0
NFL Quarterback Club 2000 - It is playable now, without freezing
Puzzle Master 64
Tom Clancy's Rainbow Six (G) [!] - Playable, using Rice 5.2.0
Michael Owens WLS 2000 (E) [!] - Almost playable, ucode is not orted, use Rice 5.2.0
RTL World League Soccer 2000 (G) [!] - Almost playable, ucode is not supported, use Rice 5.2.0
Buck Bumble games - Just playable, don't have to use Jabo D3D7 1.4
Beetle Adventure Racing games - Use Rice 5.2.0, Skys and trees should be better then Jabo's 1.4
HSV Adventure Racing - same as beetle adventure racing
DK64 - Don't have to use Jabo 1.4. My plugin supports Emulate Clear, too

In general:
- game remarks "Use Jabo's D3D7 1.40" is not necessary, since new plugins are getting much better recently.
- Remarks "Force normal blending" is not necessary, it is only needed for Jabo's.
- Remarks "Use DaedalusD3D8 Rel2" are usually not necessary


Silicon Valley - no intro errors anymore with recent Rice's
F-1 games - Using Rice 5.2.0, without sky/background error
Fighting Force 64 (U) - Don't need to use DaedalusD3D8 Rel2, can use 5.2.0 to get rid of menu errors
Pokemon Snap - Almost playable, but it doesn't hang


JFG - Don't we have to turn off speed limiter?
 

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