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1.5 game pauses

CraigG

New member
Anyone know if Jabo is working on fixing the pauses ?

Don't mean to moan, but it would make the emulator almost perfect, and would make a lot of games at least playable.
 

petronius79

New member
From my experience so far the pausing problem has more to do with Direct3D itself rather than Project64 or any other emulator.

I had a VIA videocard using 8 MB of system memory and the pauses occured often and lasted around 10 seconds in many games. But I also had the same problem with the Zinc emulator where much longer pauses occured in games like Street Fighter EX 2 Plus, Kikaiho and Star Gladiator 2, i.e. games that need a fast videocard and lots of RAM to work properly. Not to mention that sometimes the PC game Actua Soccer 2 also paused during gameplay.

When I changed the videocard to a Geforce 4 MX 420 PCI with 64 MB of RAM, added another 128 MB AND downloaded the 40.71 detonator drivers the problem has almost dissappeared and pauses occur only at the start (like in Getforce Gemini) sometimes but last only 1-2 seconds. With 30.82 drivers when I played Starfox and Allstar Tennis 99 the picture hanged completely and I had to reset Windows XP because nothing was working. But with 40.71 drivers there is STILL no such problem. But when I tried Jazz Jackrabbit 2 to check the framerate difference the game hanged at some stage completely and I had to reset again. So nothing is perfect.
 
OP
J

jombee

New member
CraigG is right, If this pausing issue could be eliminated, Project64 1.5 would be almost perfect for the vast majority of games. I have tested 1.5 with many games, many different drivers and on many different computer configurations, and the only thing that removes the pausing is removing jabo 1.5 graphics plugin. Unfortunately every other plugin out there looks, and works like crap when compared to jabo 1.5. Smiff mentioned quite some time ago that he was testing a "modified" version of jabo 1.5 that elminated the pausing problem. Maybe there are other issues with the modified plugin since it hasn't been released yet.

specs:
WinXP, P4 2.0ghz, 512MB DDR, Geforce4Ti4200, SBlive
WinME, P3 733mhz, 256MB SDRAM, Geforce2mx400, SBlive
Win98SE, P2 400mhz, 256MB SDRAM, Voodoo3, SBAWE64
 
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RJA

The PC Wiz
HELLO, ALL!!!

Pausing issues in PC games are probably caused by your systems
being low on RAM.

Also, you idiots, DEFRAG!!!


AND, 64 MB of RAM is NOT enough,
get AT LEAST 128 MB!!!
 
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Lillymon

Ninja Princess
Ugh.

Another idiot posting a 'solution' when they don't even know what the problem is.

Jabo's D3D6 1.5 video plugin makes many game have short pauses fairly frequently. This happens on many video cards and many computers. Jabo knows about the problem, but the only solution is to use Jabo's D3D7 1.4 video plugin for the problem games. The latest 1964 INI points out the problem games.
 
To better understand the problem on 1.5 video plugin:
ExtremeG,while ingame---->Dlist utililization from 20% to 52% at once---->pause occurs.
Mario Kart,while ingame---->Dlist utilization from 19% to 57% at once---->pause occurs.
Starfox64,while ingame---->Dlist utilization from 17% to 52% at once---->pause occurs.
The Dlist stands for graphics,so you can see why the pauses occuring.While a game is taking normally, let's say a 15% for gfx,suddenly it goes up to a whopping 55% stalling the emu then it goes back to 15% playing normally and so on...The worst is Starfox64,I managed to see an unbelievable "from 25% to 95%" at once Dlist utilization!!
 

crhylove

Banned
this problem also occurs for me with 1.5.

my questions are, what are the only unemulated games left?!

i'll start the list that i know of:

dr mario (Very close, but no dropping pill)
pokemon puzzle league (no vid plug)
indiana jones and infernal machine
some of the star wars games

what else?

btw, i got south park rally to run with jabo 1.2, thnx to someone's suggest in another thread. just a little fyi!!

rhy
 

LaterDude

New member
Re: HELLO, ALL!!!

RJA said:
Pausing issues in PC games are probably caused by your systems
being low on RAM.
Also, you idiots, DEFRAG!!!
AND, 64 MB of RAM is NOT enough,
get AT LEAST 128 MB!!!

Excuse me before you go calling people idiots, you should be made aware that they were talking about N64 games, not PC games.

This is a known issue with the plugin and has nothing to do with defragging your hard drive. Please, Try to read the whole thread before responding. Thanks!
 

RJA

The PC Wiz
Yeah, I know but here is the info below:

Not all games are affected by this.

Games that DO have pauses:

Goldeneye 007 (most major, worst),

Perfect Dark (only about a few times when beginning to shoot guards), and Snowboard Kids (1) (very minor).


Games that DO NOT have pauses:

Harvest Moon 64 and The Legend of Zelda:Ocarina of Time
 

Surge

New member
Do you think you have the pausing problem? Yes

Operating System: Win XP Pro SP1
CPU type and speed: Athlon XP 1800+@1533Mhz
Total system RAM: 512 MB DDR
Approx. RAM free before starting PJ64: 380 MB

Graphics card chipset: Geforce 2 Pro
Graphics card total RAM: 64 MB DDR
Graphics card driver: Detonator 30.82

Approx. how often do the pauses occur? After 1 Minute of playing it occurs every 10 sec.
Approx. how long do the pauses last? 0,5 - 3 sec.

State 3 examples of games that DO have the problem:
Extreme G , Blast Corps , Mario Kart
State 3 examples of games that do NOT have the problem:
Mario 64 , Wave Race , Turok

Does using the v1.4 video plugin solve the problem? Yes
Does loading from a state save solve the problem? No
 

CraigG

New member
I don't think anybody's actually doing anything about the pauses.

Which is a shame, because this emulator would be THE best N64 emulator out there, bar none.

But the Mario Kart pauses, and the awful Jetforce Gemini pauses, as well as countless others, are making the emulator look bad.

Jabo's plugin is superb, and hats off to him and the team.
But it would of been nice to go out on a high.

Sorry for the moan, but this 'Could' be soo much better.
 

Yoshi

sympathetic dinosaur
Operating System:win xp
CPU type and speed:athlon xp 1900
Total system RAM:512 ddr
Approx. RAM free before starting PJ64:370

Graphics card chipset:ge force 3 Ti 200
Graphics card total RAM: 128
Graphics card driver:40.72

Approx. how often do the pauses occur? about 2 or 3 times in a min
Approx. how long do the pauses last? 1/3 seconds

State examples of games that DO have the problem: MArio Kart 64 ( very disturbing:(), jet force gemini, banjo tooie, pefect dark, mario party series

State examples of games that do NOT have the problem: Mario 64, diddy kong racing, star fox 64

Does using the v1.4 video plugin solve the problem? [Yes]
Does loading from a state save solve the problem? [No]
 

Bill Fleming

New member
Do you think you have the pausing problem? Yes

Operating System:WIN XP SP1
CPU type and speed: P4 2.0 Ghz
Total system RAM: 512 MB DDR
Approx. RAM free before starting PJ64:350 MB

Graphics card chipset: GeForce4 440 Go
Graphics card total RAM:64 MB
Graphics card driver:28.35

Approx. how often do the pauses occur?
Approx. how long do the pauses last? 1-2 sec

State 3 examples of games that DO have the problem:Mario Kart
State 3 examples of games that do NOT have the problem:Golden Eye, Perfect Dark, Mario 64

Does using the v1.4 video plugin solve the problem? Yes
Does loading from a state save solve the problem? A little

When I run fullscreen the problem seems to go away
 

jvolel

Destoryer of worlds
Do you think you have the pausing problem? [Yes/No]

Yes

Operating System: Microsoft Windows ME (4.90, Build 3000)
CPU type and speed: Intel Pentium III, ~938MHz
Total system RAM:512.0mb
Approx. RAM free before starting PJ64: 61% (not sure how to check that but thats what i guess) then goes down too 59%

Graphics card chipset: NVIDIA GeForce2 GTS/GeForce2 Pro
Graphics card total RAM: 32.0 MB
Graphics card driver: 4.13.01.3082 (English)
Graphics card driver name : nvdisp.drv

Approx. how often do the pauses occur?
roughly every 20-30mins

Approx. how long do the pauses last?
some (that seem to be graphic related last a few mins) other that seems more like a crash last forever if i leave the comp on lol

State 3 examples of games that DO have the problem: Banjo tooie, others i don't remember

State 3 examples of games that do NOT have the problem:
Zelda oot, zelda mm, Diddy Kong racing.

Does using the v1.4 video plugin solve the problem? [Yes/No]
yes, though the quality is reduced.

Does loading from a state save solve the problem? [Yes/No]
No, it just occurs again after a while.
 

AMPonzi

New member
System Specs

Here you go I got two computers I'm running it on:

First PC-

Do you think you have the pausing problem? [Yes/No] Yes

Operating System: Windows 2000 Pro SP3
CPU type and speed: Intel Pentium 4 1.6GHz
Total system RAM: 256MB DDR PC2100
Approx. RAM free before starting PJ64: Physical- ~128MB Virtual- ~196MB

Graphics card chipset: PNY GeForce2 MX400
Graphics card total RAM: 64MB SDRAM
Graphics card driver: Detonator 41.09 WHQL Candidate

Approx. how often do the pauses occur? Depends on the game but on average about every 30 seconds to a minute
Approx. how long do the pauses last? 1-3 seconds again depending on the game

State 3 examples of games that DO have the problem: Legend of Zelda- Ocarina of Time, Mario Kart, Paper Mario
State 3 examples of games that do NOT have the problem:
Super Smash Bros., Super Mario 64, Rayman 2

Does using the v1.4 video plugin solve the problem? [Yes/No] Yes
Does loading from a state save solve the problem? [Yes/No] Temporarily

Second PC-

Do you think you have the pausing problem? [Yes/No] Yes

Operating System: Windows 2000 Pro SP3
CPU type and speed: AMD AthlonXP 1800+ (~1533 MHz)
Total system RAM: 512MB DDR PC2700
Approx. RAM free before starting PJ64: Physical- ~320MB Virtual- ~384MB

Graphics card chipset: PNY GeForce4 TI4200
Graphics card total RAM: 64MB DDR SDRAM
Graphics card driver: Detonator 41.09 WHQL Candidate

Approx. how often do the pauses occur? About every minute
Approx. how long do the pauses last? 1-2 seconds

State 3 examples of games that DO have the problem: SEE ABOVE
State 3 examples of games that do NOT have the problem: SEE ABOVE

Does using the v1.4 video plugin solve the problem? [Yes/No] Yes
Does loading from a state save solve the problem? [Yes/No] Temporarily
 

jvolel

Destoryer of worlds
flow`` said:
i noticed most people have amd athlon/athlonxp systems here..

any p4 users around? :)

i also noticed many people had nvidia gf's 2/3/4/'s.. any ati people on this board apart from Gents?

P3 and geforce 2 gts 32 mb :geek:
 

meanie

New member
Not sure what your asking by pasues .. some games i'm having troubles (mentioned on the Smiff list and not mentioned). Doing a quick post so i can get back to finding any fixes for some of my PJ64 problems..

Operating System: WinXP Pro
CPU type and speed: P4 2.8
Total system RAM: 512mb
Approx. RAM free before starting PJ64: ??90%

Graphics card chipset: Nividia GeForce MX 440
Graphics card total RAM: 64
Graphics card driver: Detonator ?? probably the latest ??

Approx. how often do the pauses occur? depends on the game, some key strokes trigger a problem too

Approx. how long do the pauses last? ?? pauses ?? if a game dont work, i cant be bothered to time how long its not gonna work for .. sorry

State 3 examples of games that DO have the problem:
(with latest version of PJ64 1.5+SP 1 - some of th games i did have problems with dont now)
SWars : Rogue Squadron - SWars Battle for Nabou - those two are the only games im still having problems with as far as pausing ? not working ? - there are some other games that have GFX problems, but not pausing.

State 3 examples of games that do NOT have the problem:
F-Zero X - Mace-The Dark Age - Mario Kart

Does using the v1.4 video plugin solve the problem? ?? Jabos ?? Using 1.5
Does loading from a state save solve the problem? No

I'll just use this post to add some other problems im having with some games .. (some mentioned on Smiffs' list some not)

Monopoly (U) - small GFX problem; shadows ? under icons is solid not transparent
South Park (U) - some character displays are missing, sound heard though
South Park Chef's Luv Shack (U) - small GFX problem; eyes are centred on some characters
Major League BB Featuring Ken G. Jr. (U) - menu/main menu switching creates unbearable lag.. in game play works, ok some glitches but not unplayable.
Knockout Kings 2000 (U) - minor GFX problem
Mace (U) - option menu(s) and any writing is unseen - gameplay is perfect.
Golden Eye (U) - minor GFX problems, wrong colours being used for some GFX
John Romeros Dai Katana (U) - GFX problems with certain cut scenes and game play
Ken Griffey Jr. Slugfest (U) - on occasions when pressing of "A" button to skip cinematic crashes PJ64
All Star Baseball 2001 (U) - writing and some GFX missing from gameplay and menus
Golden Nugget (U) - Casino Game - major GFX problem as you're unable to see or read any writing, cards, chip pieces - all black - unplayable.

all SWars games have some problem(s) - both with GFX and sound

im noticing pressing the "pause button" with PJ64 tends to crash it, no matter what the game

games that work perfect -
Tony Hawk's Pro Skater (U)
Mario Kart 64 (U)
Havest Moon (U)
F-Zero X (U)
Majong Classic (J)
Premier Manager 64 (E)
Virtual Chess (U)
Clay Fighter Series (U)
 

MasterPhW

Master of the Emulation Flame
Modem said:
Yikes, this is one HELL of a old thread, mr reviver of the thread. Urrgghh.
- Modem
Yeah... and the pausing bug is fixed since the first service pack to my knowledge, because in these pack was jabo 1.51 plugin...
 

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