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  1. Martin

    EmuTalk sold to AEA

    After long negotiations with the very persistant <a href="http://www.aea-emu.org/">American Emu Association</a>, I have decided to sell our message board <a href="http://www.emutalk.net">EmuTalk</a>, including the forum software and current database. The price tag will not be public, but let's...
  2. Martin

    TR64 Ogl 0.8.4 + Rice's 4.5.0a (French)

    Icepir8 has released a new version of his OpenGL plugin for N64 emulators, here's a note from the author:<br><br></font><br><img src="images/trans_1x1.gif" width="1" height="7" border="0"><br><font class="post_quote">fixed some display issues. I now make adjustments for the stauts bar in the...
  3. Martin

    Rice's Daedalus plugin 4.5.0a (French)

    Author: Rice; based on source from original Daedalus plugin made by StrmnNrmn Status: Active Source: Open Note: This is Rice's Daedalus plugin 4.5.0a translated to French by Benjamin Siskoo.
  4. Martin

    Kaillera server online!

    Our very own Kaillera server is now online, it's hosted on one of our dedicated servers and has a 100Mbit/s connection. It's located in Houston, Texas. Kaillera enables emulators to play on the Internet, and some emulators and systems supported are:<br><br><b>Nintendo64</b>: <a...
  5. Martin

    Third dedicated server!

    Who said emulation was slowing down? The Emulation64 network is more popular than ever, and I'm proud to announce the third dedicated server the network utilizes! Thanks for the donations, I'll hopefully be able to upgrade the RAM on the main server soon. :)<br><br>The main server is on...
  6. Martin

    Rice's Daedalus Plugin 4.5.0a

    Rice has released version 4.5.0a of his Daedalus Plugin. This release supports 16bit mode, and here's a note from the author:<br><br></font><br><img src="images/trans_1x1.gif" width="1" height="7" border="0"><br><font class="post_quote">Someone complains the 16bit supporting as they have voodoo3...
  7. Martin

    Rice's Daedalus Plugin 4.5.0a

    Author: Rice; based on source from original Daedalus plugin made by StrmnNrmn Status: Active Source: Open Note: You don't need to use this version to replace your current 4.5.0 version if you don't ever use 16bits. It is usually not faster to use 16bit, though it is usually not slower.
  8. Martin

    Nemu64 0.8

    Authors: Lac, Lemmy, hWnd (quit) Status: Uncertain Source: Closed Coded In: Mostly Delphi, a few C++ routines. Note: There is no official support for this release
  9. Martin

    nSX2 0.07 released

    <a href="http://nsx2.emulation64.com/index2.html">Muad</a> has released version 0.07 of his open source PS2 emulator, here are the changes for the new release:<br><br></font><br><img src="images/trans_1x1.gif" width="1" height="7" border="0"><br><font class="post_quote"><b>GUI:<br></b>- Fix...
  10. Martin

    Glide64 beta testers needed

    <b>Glide64 beta testers needed</b> I saw at our affiliated site <a href="http://www.ngemu.com">NGEmu</a> that Gonetz, the author of the N64 graphics plugin <a href="http://www.emuxhaven.net/~glide64">Glide64</a> is looking for beta testers. Here's what he posted in a thread in the Glide64...
  11. Martin

    New Icarus screenshots+movie!

    CyRUS has posted some <b>very sweet</b> screenshots of his yet to be released Dreamcast emulator, Icarus, running many commercial games. A 4,5 minute 60 MB video of Icarus running the Shenmue intro is available for download as well. Great job CyRUS and F|RES (OpenGL plugin)!<br><br>Head over to...
  12. Martin

    TR64 Ogl 0.8.3 released

    Icepir8 has released a new version of his great OpenGL plugin for N64 emulators in <a href="http://www.pj64cheats.net/board/index.php?act=ST&f=2&t=50&hl=">this thread</a> at our temporary message board. The new release has improved speed and texture handling. Well done Icepir8!<br><br><a...
  13. Martin

    Rice's Daedalus Plugin 4.5.0

    <a href="http://www.emutalk.net/member.php?&action=getinfo&userid=45">Rice</a> has just released a new version of his graphics plugin for zilmar specs N64 emulators, and here's a list of changes:<br><br></font><br><img src="images/trans_1x1.gif" width="1" height="7" border="0"><br><font...
  14. Martin

    SIF plugin v0.03 out

    Shadowpri has released version 0.03 of his SIF plugin for <a href="http://nsx2.emulation64.com/index2.html">nSX2</a> and other PS2 emulators. The plugin is used for emulating the DVD, sound and disk access. Here's what he posted at the nSX2 website:<br></font><br><img src="images/trans_1x1.gif"...
  15. Martin

    Rice's Daedalus Plugin 4.5.0

    Author: Rice; based on source from original Daedalus plugin made by StrmnNrmn Status: Active Source: Open About: A lot of problems have been fixed for a lot of games. A lot of new features of graphic enhancement.
  16. Martin

    TR64 Ogl ver 0.8.3

    Author: Icepir8 Status: Active Source: Open
  17. Martin

    TR64 OpenGL Plugin 0.8.2

    <b>TR64 OpenGL Plugin 0.8.2</b> The fantastic <a href="http://www.emutalk.net/member.php?&action=getinfo&userid=199">icepir8</a> has released another version of his very popular graphic plugin for N64 emulators, TR64 OpenGL. Here's some notes from icepir8, posted in <a...
  18. Martin

    glNintendo64() v0.3.1 linux port WIP screenshots

    <b>glNintendo64() v0.3.1 linux port WIP screenshots</b> <a href="http://www.emutalk.net/member.php?&action=getinfo&userid=1632">blight</a> has successfully ported Orkin's great gpu plugin glNintendo64() v0.3.1 to Linux, and he's attached a few screenshots for you to enjoy in <a...
  19. Martin

    TR64 OpenGL Plugin 0.7.8 (Linux, Source)

    About: This is the source code of icepir8's TR64 OpenGL plugin, ported to Linux by Hacktarux Author: Icepir8, ported by Hacktarux Status: Active Source: Open
  20. Martin

    nSX2 starts running commercial games!

    <b>nSX2 starts running commercial games!</b> Okay, make sure you're sitting down and not holding any hot liquid like coffee or tea. Ready? Good. :)<br><br>I just saw that ShadowPri has updated the <a href="http://nsx2.emulation64.com">nSX2 website</a> with 2 new screenshots showing the emulator...

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