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    Majora's Mask N64HD Project Completed!

    I appreciate the posts about the AI scaling, but it doesn't change much for me. The prerendered backdrops would still be a pain because of the way they need to be split up in order to be read by the emulator, and those upscaled shots would still need some manual cleanup. AI scaling is a big...
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    Majora's Mask N64HD Project Completed!

    I've been keeping an eye on the results of those scalers but they don't seem to work with such low resolution textures. The textures don't have the detail to extract in the first place. I think the only cases where it would work would be the carnival of time storybook images which are 240x320...
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    Majora's Mask N64HD Project Completed!

    The ranch is now done aside from the wagon textures (GlideN64 has some glitches). I don't think I'll get around to screenshots this time, but here's the video: Thanks for the feedback. Deku Link's textures still aren't really done, and the hat isn't textured at all yet. I may have to wait...
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    Majora's Mask N64HD Project Completed!

    It's just a hobby, but I'd like to work as a texture artist if I could. The inner square is supposed to be flush with the outer edge and the dark border around it is recessed. This is the kind of thing normal maps would probably help with: If it only crashes with the pack active then it's...
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    Majora's Mask N64HD Project Completed!

    The barricades around Goht use the same texture as his panels, which is why you see that design on them. Either they made a mistake or they wanted the design there, because there are other rock textures in use in that room that they could have used instead. The bars shouldn't be thicker, since...
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    Majora's Mask N64HD Project Completed!

    The temple and entire mountain area are now done, another big milestone for the pack! Goht is once again based on the concept art instead of the old textures. There's been some disagreement on Discord about which beard is better: It's hard to get a good look at all...
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    Majora's Mask N64HD Project Completed!

    The .htc version is the compressed cache file that GlideN64 saves the textures to in order to make loading faster. Instead of loading the png files and creating a cache, you can just download the cache itself and cut out a couple steps in the process. I'd actually recommend using the htc...
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    Majora's Mask N64HD Project Completed!

    In general the big outdoor areas all have awful texture seams and the worst mappings, but in this case I screwed something up. A lot of textures are identical between the two seasons so there was a lot of copying winter textures over to spring and just changing the filenames. I must have...
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    Majora's Mask N64HD Project Completed!

    The mountain video is up! I'm looking forward to starting the temple. Criticism is the whole point, and I've made a lot of improvements I wouldn't have otherwise because of it, so keep it coming. The warm color is due to ReShade being on in the HD shots, the actual textures aren't as dark...
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    Majora's Mask N64HD Project Completed!

    Thanks, but how is it you're playing at the same rate I'm retexturing?! All of the mountain area should be done now aside from Snowhead temple, which is up next: I also replaced the low-poly render of the mirror shield I had been using in the status menu with a newly drawn...
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    Majora's Mask N64HD Project Completed!

    When you first install Reshade, it'll ask if you want to download a collection of shaders. Choose yes, and check ambient light and vibrance. Then download and extract the qUINT shaders (click clone or download > download zip) and add them to: project64 2.3/Reshade-shaders/Shaders/ When you...
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    Majora's Mask N64HD Project Completed!

    Glad to hear that the eyes seem fixed. Here are Goron link's textures while we're at it (ignore the hat for now): His eye color remains blue in Goron form now and the gloves follow the art. Not everyone agrees on the concept art approach, but I like that metallic looking glove design...
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    Majora's Mask N64HD Project Completed!

    The outdoor mountain areas are now all done, including the thawed variations. The game uses two separate textures for the winter and spring versions of objects even when they're identical, so I took advantage of that to add snow and frost to the winter versions so there's a little more of a...
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    Majora's Mask N64HD Project Completed!

    Thanks for taking the time to share your thoughts, I made some changes based off that list. The title logo seems to be an issue with new GlideN64 builds. The top is how it looked in GlideN64 2.0 and the bottom is the newest build, which I assume is the same as what you're seeing. There was a...
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    Majora's Mask N64HD Project Completed!

    This is a quick update for a video tutorial I did and a few changes based on the feedback it's gotten. I don't think anyone here needs a guide, but it has a few areas that I haven't posted videos of yet like Clock Town and Snowhead. I didn't want to narrate it but text boxes proved too...
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    Majora's Mask N64HD Project Completed!

    Here is how the mountain area is looking (the trees need a little more work). It made more sense to do the thawed version first, then the snowy one, so they're both pretty far along: A lot of earlier textures used photos which don't fit into the game very well and need to be...
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    Majora's Mask N64HD Project Completed!

    I'm using the latest 2.4 development build of pj64 which is from August 20th, and I usually use the Naboo alpha 1 build of GlideN64 since it's the newest version that works without the Reshade glitch I mentioned. MXAO won't work correctly in anything other than 2.0, but the other effects all...
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    Majora's Mask N64HD Project Completed!

    If you move reshade's openGl32.dll out of the p64 folder to "disable" it, does the game boot up correctly again? And are you sure you selected openGL when installing reshade? The latest verisons of GlideN64 (I think from the second Naboo alpha build months ago) have a problem where Reshade...
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    Majora's Mask N64HD Project Completed!

    Thanks for those points, I think a lot of them are valid and I've heard some of those before. The HUD is always a WIP and has been changing as I go along, but I can't really change the position of it. GlideN64's best widescreen mode will leave the HUD unstretched in its 4:3 position. Even if...
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    Majora's Mask N64HD Project Completed!

    The mappings are really sloppy and usually the textures just fold over themselves leaving a lot of hard seams or they stretch the last row of pixels. I don't know anything about 3D modeling or creating maps, but it seems like they figured the N64 would be too low res to bother mapping things...

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