Search results

  1. Xii-Nyth

    Perfect Dark texture pack WIP [Perfect Dark Forever]

    Aha found it re used in villa as well as the lights.
  2. Xii-Nyth

    Perfect Dark texture pack WIP [Perfect Dark Forever]

    Oh right and also transferred over the high res audio from the other mod. Only thing I haven't been able to change with that modding tool is to have the slayer camera work as a camspy camera with the depth buffer access rather than the cutscene, unfortunately I think I'm the only person who...
  3. Xii-Nyth

    Perfect Dark texture pack WIP [Perfect Dark Forever]

    In other news I got the model editor and exported all of joannas models to a format that can be imported into blender. Been fixing up all the floating or disconnected triangles and the sleeves around the shoulders. As well as the spine on combat, it was very crooked due to her head being offset...
  4. Xii-Nyth

    Perfect Dark texture pack WIP [Perfect Dark Forever]

    got the door to work finally, was just dumping some other textures and it decided to show up
  5. Xii-Nyth

    Perfect Dark texture pack WIP [Perfect Dark Forever]

    I changed the eyepiece up a bit. Whats the texture you added for the octagon facing towards us? was gonna make it a bit brighter
  6. Xii-Nyth

    Perfect Dark texture pack WIP [Perfect Dark Forever]

    Alright so using an older version of glideN64 is dumping properly but without the pallet bug that exists in rice apparently. It turns out its impossible to replace the doors on attack ship because they all use the same name and differentiate with the wildcard, which means it will only be...
  7. Xii-Nyth

    Perfect Dark texture pack WIP [Perfect Dark Forever]

    Oh yeah my bad it was not compressing the cache that caused slowdowns since the larger than 999 MB fix in glide doesnt work in old emulators, and the black screens were caused by using _all in the wrong place but only when it was loading from cache? Anyways I got that stuff worked out and...
  8. Xii-Nyth

    Perfect Dark texture pack WIP [Perfect Dark Forever]

    Ok so turns out you just need to remove the second part and then you can leave the _rgba, but started getting weird issues with black screens or 50% of frames being black. Not sure if that's just 1964 or what but... I've been informed that there is a decompilation project to run pd natively on...
  9. Xii-Nyth

    Perfect Dark texture pack WIP [Perfect Dark Forever]

    Oh yeah those particular pictures I sent for the windows not showing up happened to be in a bad situation, only texture visible here was this However good news, I realised that if putting the textures in folders didnt mess anything up GLide must just look only for things starting with Perfect...
  10. Xii-Nyth

    Perfect Dark texture pack WIP [Perfect Dark Forever]

    Hey so looking closer I noticed all the thumbnails which aren't working have _ciByRGBA at the end, and then amongst the other textures its of mix of having or not having that. So I went to check the the thumbnails in the bundle and found they also have it, and with text there was a slight...
  11. Xii-Nyth

    Perfect Dark texture pack WIP [Perfect Dark Forever]

    Ok so update on certain textures not loading in. I mentioned before there were 2 duplicate textures but with different names. I found out that after loading in PD Forever and then extracting the cache that the names became the same as the ones from the extracted cache of the GEPD Bundle's...
  12. Xii-Nyth

    Perfect Dark texture pack WIP [Perfect Dark Forever]

    Yeah just opened it in a container tab in firefox. The pictures auto sized down so they didn't fill the entire page. I guess some cache is just keeping them large on my screen lol. Figured out I can manually resize them by clicking on them tho so I'm gonna do that anyways just so I wont have to...
  13. Xii-Nyth

    How to combine htc packs or convert to png form?

    Here's a complete list of everything you will need to manually select since the guide didn't have the dependencies (same ones are required for GLide64 .dat and GLideN64 .htc) A few of them might not be needed as when trying to figure out what was causing the make error 30: no zlib stuff I just...
  14. Xii-Nyth

    Perfect Dark texture pack WIP [Perfect Dark Forever]

    Thanks for the heads up! Also I can't seem to find a way to format my post so the images aren't giant until you click on them. Tried using the inline spoiler to show/hide but I guess thats text only or something, unless it just views differently for me since its my post. Let me know if theirs a...
  15. Xii-Nyth

    Perfect Dark texture pack WIP [Perfect Dark Forever]

    Well I finally managed to extract the fonts myself thanks to the cache extractor, just dragged them into the pack and the only duplicate textures were for the dolby surround and the level stars, which I decided to overwrite. Ill double check getting permission before I upload "v0.6" here On...
  16. Xii-Nyth

    Rogue Squadron:

    Would look forward to a real pack now that gonetz made it work. Not that I could see any textures with my tron wireframe filters
  17. Xii-Nyth

    How to combine htc packs or convert to png form?

    Ah thanks, only found the old glide64 one for .dat from the other guide I never managed to get cygwin to accept git commands with that one. Is there a tutorial somewhere that is more up to date (if anything changed other than changing the path from C:/cygwin to C:/cygwin64) Edit: found out...
  18. Xii-Nyth

    How to combine htc packs or convert to png form?

    Im sure this has come up before, but I have 2 packs, one in png form (which ive saved as both htc and hts), and one only in htc (cant figure out a way to convert back to png files or to hts). Since one has no text and the other is only text they are the perfect candidates to be combined, but I...
  19. Xii-Nyth

    Perfect Dark texture pack WIP [Perfect Dark Forever]

    The pack included in the 1964 GEPD Bundle has the fonts dumped from the xbox live release of the game. Carnivorous just announced that they've ended development and that people are free to fork/mod the bundle. Github Page

Top