Also finished finding out where the last bit of particles came from and remade all but the explosions. Just need to finish up the translucent surfaces now that I got the difficult windows on villa done, and the grenades and some weapons. I already redid the night vision/ir/xray and the shield
yeah its just the base texture but scaled up, looks like what you worked off of
just switched over to the one I caled up form the 256 since its fairly almost what it should be. oddly it appears misaligned even though its fine when I have it next to the other 4 as an image, I uspscaled the 4...
Also whatever was going on with alpha ranges above 6 bits not working with the windows for this file (if I dump the original window texture it still used the full range?)
seems to have carried over to the one which I lowered the the alpha range on to fix in game, since its now broken in explorer...
Oh nice! On your side it should be Perfect Dark#31255432#4#0_all.png and for me its Perfect Dark#811C1034#4#0_all.png
Not sure why it changed from glide64 to gliden64 since usually _all fiels are the same.
I
I made it as close to the other sides I can since oyu probably lost the original a long time ago
The file name is different since they dumped with another named for me- unless they are in 2 places, swill check that soon
Theres no timeline on this and its a pretty low priority with everything I have going on, but I will make it at some point
I will do the ui pretty soon besides text which will probably have a billion textures to sort
Made this cursor for the pc ports' ui, could easily colourize it.
Also I like it better than the cursors in windows and mac os
https://mega.nz/file/NtJVBTZB#cp4cuH_i6cgUw6aJlDPtNQl7bW8zAiKuovp9ozhDNDs