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  1. Gonetz

    Dr.Mario "exception in emulation thread"

    I just found that Dr.Mario does not work with current beta of Glide64 and last release of 1964. When I run it with "Frame Buffer R/W: YES", it crashes just after start with "exception in emulation thread". I can't run it even with empty FBWrite function. I can run it with "Frame Buffer R/W: NO"...
  2. Gonetz

    Need help with fog emulation

    I'm trying to implement fog, using fog coordinate instead of Q. I use linear fog table, created as guFogGenerateLinear (rdp.fog, 0, fog_multiplier + fog_offset), where fog_multiplier and fog_offset are values set by moveword command. fog_offset is negative, and fog_multiplier + fog_offset ~ 255...
  3. Gonetz

    DK64 issues

    beta 2003-12-05 }}}}} Bug#1 {{{{{ jabo 1.5 schibosound 1.2 Describe the Problem: Donkey Kong 64 intro works wrong with last betas. It looks like half of frames are skipped, jerky How Often Does this Problem Happen? [Rarely; Sometimes; Often; Always]: Always Rate the Problem [Not Serious; A...
  4. Gonetz

    Ogre Battle 64, exception in emulation thread

    }}}}} Bug#1 {{{{{ Describe the Problem: Game causes an exception in emulation thread when you enter a battle How to Make this Problem Happen: Enter a battle. How Often Does this Problem Happen? [Rarely; Sometimes; Often; Always]: Always Rate the Problem [Not Serious; A Minor Distraction...
  5. Gonetz

    Ogre Battle 64. new game does not start

    Name:Gonetz Date:13 Nov 03 1964 Version: any recent betas including the last one ________________________________________ _____________________________ Please specify your system: Operating System:Win2K, Win98SE Processor Cel566, XP2400 Processor Speed: Graphics Accelerator Crd:GF4mx...
  6. Gonetz

    save does not work if...

    if path to emalator's folder contains !, for example c:\!usr\first\n64\1964
  7. Gonetz

    Perfect Dark sky problem

    N64 guru, I have another good riddle for you. It’s really hard, as it’s not solved until now. So, the task is clear: how to make the sky in Perfect Dark visible? I’ve attached a part of Glide64 log, look at it. First, sky texture is loaded. I’m sure it’s the texture of the sky; I’ve checked it...
  8. Gonetz

    Disnay's Tarzan (U)[!] freezing

    Game: Disnay's Tarzan (U)[!]. Describe the Problem: Games is freezing right on level start, just after screen "Welcome to the jungle". Ver.0.8.5 works ok here How to Make this Problem Happen: Load the game, start new game How Often Does this Problem Happen? [Rarely; Sometimes; Often...
  9. Gonetz

    Need help with Perfect Dark testing

    I'm testing PD with Glide64. It runs smooth (of course :P). I heard, however, about some problems which are not resolved by most of released plugins. I have no time for throughout testing. If you had played this game and know about it's gfx errors, and have a save where problems are easy...
  10. Gonetz

    MarioKart64. FBRead is never called

    1964 Version (from the 1964 Window's Title Bar): 0.9.9 ________________________________________ _____________________________ Please specify your system: Operating System: Win98SE Processor : Celeron Coppermine Processor Speed: 566@850Mhz BUS Speed (optional): 100Mhz FSB, 33Mhz PCI...
  11. Gonetz

    Glide64 and Pokemon Puzzle League

    check this http://www.emuxhaven.net/forum/index.php?showtopic=3285
  12. Gonetz

    Glide64 high-res framebuffer emulation

    If you have GForce/Radeon video card, you know, how cool high-res fb emulation looks with Orkin's plugin. I doubt that it can be efficiently done with 3dfx hardware and it definitely can't be efficiently done with my 8mb video card. However, some effects which are slow anyway, like motion blur...
  13. Gonetz

    How to implement "emulate clear". Answer and Question

    AFAIK, nobody but Jabo knows how to implement low level framebuffer clears for special effects like flame's corona or the lens flare from the sun in Zelda. Now I will open this little secret for you (be sure you are sitting safe) In rdp_fillrect if (rdp.colorimg_addr == rdp.depthimg_addr) {...
  14. Gonetz

    Need help with "emulate clear"

    I have a question for developers. I want to implement so called "implement clear" framebuffer feature. In PJ64 User Manual it is explained as "This is a framebuffer control. Some games use low level framebuffer clears for special effects. A classic example is the lens flare from the sun in...
  15. Gonetz

    Glide64 + Zelda OOT MQ

    done on a 3dfx voodoo 2
  16. Gonetz

    I need Zelda OOT shots from real N64

    Could anybody make 2 screenshots from real console for me? 1) Shot of flame (torch) 2) Shot of triforce in triforce cut scene I need it to tweak Glide64 plugin.
  17. Gonetz

    Glideman

    One-two bug fixes, one new command implemented and wow - one new great game started to work! I'm :happy: Game will be playable as soon as Dave will fix obvious texture bugs.
  18. Gonetz

    Perfect Glide

    1964 0.8.5 + Glide64 0.2xbeta + PD. Runs quite fast even on my ancient computer. Gfx is good, but is not perfect yet ;)
  19. Gonetz

    Glide64. One big step to next release

    Depth problem is fixed!!! Here some shots from games which are playable now. My next goal is Conker :D

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