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  1. R

    It's time to Rock and Roll!

    I added the Rumble Pak feature to the Blight Input plugin, in rev 164. The original patch had some problems, but I got it working on my system (with logitech wireless rumblepad 2) and it should also support the system of the original author of the patch. I encourage people to test it out...
  2. R

    Here it is: Mupen64Plus v1.3!

    Only a month and a half after v1.2, and it's time to release Mupen64Plus v1.3. We have more new features and bug fixes in here than you can shake a stick at! Ebenblues did most of the work for this release, but okaygo, nmn, and myself have also contributed. The RELEASE file gives most of the...
  3. R

    New home for Mupen64Plus on Google Code

    It's Easter, and I have good news. The Mupen64Plus project now has a home at Google Code. The link is: http://code.google.com/p/mupen64plus/ We have a bug tracker, to which I'm in the process of moving over the bug descriptions from the TODO file. We have a nice project page with a...
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    Mupen64Plus release candidate!

    Emulator fans, come and test our release candidate of the upcoming Mupen64Plus version 1.3. The major features of this emulator are: - runs on 32-bit or 64-bit Linux systems with optimized code - includes 3 great OpenGL video plugins: glN64, RiceVideoLinux, and glide64 - massively...
  5. R

    Future directions for Mupen64-amd64

    Hello N64 fans. Now that v1.2 is out, and the major contribution that I wanted to make is done (64-bit dynamic recompiler), I wanted to start a thread here to discuss the future of this emulator project a little bit. First, the potential new features. Günther has done some great work in...
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    February 2008 release: Mupen64-amd64 v1.2

    We've been really busy the past few months on Mupen64 development - I've put many hours into a fully-native 64-bit dynamic recompiler, NMN has written a new ROM browser, and DarkJezter added LIRC support for the NOGUI build. There are also a bunch of bug fixes from DarkJezter, Ebenblues...
  7. R

    emutalk.net forum problems

    I've been noticing problems with this forum lately. When responding to messages, I get a database error page. I resubmitted a response many times yesterday before it finally took it, and even then the response (to the "Mupen64-amd64 and RiceVideoLinux v1.1 is here" thread) is not reflected in...
  8. R

    A 64-bit Dynamic Recompiler has come to town!

    It's in the mupen64-amd64 SVN trunk right now. It was a large effort - I basically duplicated all of the 32-bit dynarec source files, renamed it to x86_64, and rewrote the whole thing to operate natively on x86_64 CPUs, but only using the 32-bit operations for maximum compatibility with the...
  9. R

    Mupen64-amd64 and RiceVideoLinux v1.1 is here

    A month after 1.0, we've accumulated enough fixes to make another release, so here is v1.1. I've attached zips for both 32-bit and 64-bit binaries and individual source packages for RiceVideoLinux and Mupen64-amd64. Some of the more notable fixes are: Mupen64-amd64: - GTK GUI: new icons...
  10. R

    Does anyone know how to get Mupen64k source?

    I started looking around this morning to get the Mupen64k source and merge any changes/fixes into the -amd64 branch.. But unfortunately there is no source present in the zip packages which were distributed, nor on the project's homepage at: http://okaycreations.com/ The original Mupen64 code...
  11. R

    New release: Mupen64-amd64 and RiceVideoLinux versions 1.0

    Well finally, after a lot of work, here it is. A new release, with both 32-bit and 64-bit binaries and source, of the Mupen64-amd64 and RiceVideoLinux projects. Even with all the bugs and imperfections remaining, I christen it Version 1.0. :) Please play with it, have fun, and report problems...
  12. R

    RiceVideo problem with Mario Kart -- fixed!

    Finally - after ridiculously many hours of debugging, I've found the source of the RiceVideo flashing problem with Mario Kart, and the fix for it. At least along the way I learned a lot about things like homogeneous coordinate systems, polygon clipping, the OpenGL pipeline, and the RiceVideo...
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    Progress on amd64 branch

    I've committed a few changes/fixes to the SVN repository. I fixed the printout of the plugins selected, and did some work on the plugin selection code. I changed the name of the #define in the config.h file and added some comments and removed a few small bugs from the code in main.c and...

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