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  1. Doomulation

    Rendering Device problem?

    I can't see the reference restiraiser (or whatever it's called) in my rendering devices-list in the graphic plugin. I tested in Pj64 as well as 1964. No diffrence. I also tested DirectX6 and DirectX7 plugins. Still the same. Is it supposed to be this way? ???
  2. Doomulation

    Paper Mario Codes

    These are codes for Paper Mario that I've found. They work for me. And gent asked me to post 'em here, so u can test 'em. Wanna give it a try? There's two ways of adding these cheats: 1) The easiest and the best is. Open the Project64.cht in wordpad. Search for "Paper Mario" once. Then scroll...
  3. Doomulation

    Paper Mario hang up

    I know that there *IS* a bug in both pj and 1964. I dunno if this is a core or plugin issue. 'Cuz it just hangs. And when using interpreter, it says "memory adress error". ??? Anyway, it's supposed to trigger when u get something in the game. I'm not sure what, though. I know it's not the hammer...
  4. Doomulation

    1964 Bugs

    Maybe these are already known and been on the fix-list, and maybe not. But anyway, these are bugs that should be fixed due to irritation and more. Of course, it's up to you to decide whether or not to fix them :) 1) 1964 seems to freeze sometimes when choosing the sound-plugin. Doesn't happen...
  5. Doomulation

    Can't get yoshi's story to work

    I can't get yoshi's story to work. I know that this isn't very supported. However, u can get the intro and some stuff. However, with the new plugin of jabo 1.4 and 0.7.3 version of 1964, I only get a video plugin exception when trying to run it. Pj64 can emulate it. But I can't get 1964 to do so.
  6. Doomulation

    Emulator bug?

    There's something odd... On my system, Project64 runs very well. Version 1.4. But if I use 1964 0.7.3 with version 1.4 of jabo's plugin, it fails to hit full speed. No matter what game. It goes ~30 fps in normal situation. Otherwise ~50 fps. This isn't normal speed! It's supposed to be 60 VI/s...
  7. Doomulation

    N64 Stuff & Pj

    Oh yeah... there's some stuff that I'd like to know like that... Anyway, I wonder... what is actually the frame buffer emulation? The copy DList and copy buffers? I think I know some of what they do, at least the copy buffers, which seems to copy data to the memory, used as a cache or...
  8. Doomulation

    Paper Mario problem

    I have a problem with Paper Mario. It's weird; but it's playable. When I get level up, no matter HP, FP or level, the game hooks up and stops. Looking at the D-List, it's set to 0%! I've tried messing with settings with no luck. This problem first appeared at the jungle at lavalava island. I...
  9. Doomulation

    Pj64 CRC doesn't match

    Is this just me or is this something really strange? I've checked some rom-headers, and what I just found is that Pj gets it diffrently from me. Exmples: Yoshi's story (J) (!): I get: CF14602D-54CA4783 Pj says: 2DCFCA60-8354B147 Exmample2: 1080 Snowboarding (U) (!): I get: FD142558-2E3F8DD9...
  10. Doomulation

    Emulator missing emulation/and bugs

    I've noticed some few other things after playing some on the real n64. And also I remembered some new bug which I don't think I mentioned. But it's just that pj doesn't even emulate mario or zelda64 properly! In Mario64, when it's going fast; like using the shell, the picture seems not to be...
  11. Doomulation

    Project64 Utility/Rom Utility

    This subject now has an own messageboard. Go here: http://www.hosthq.net/~emuxhaven/cgi-bin/ikonboard/ikonboard.cgi?s=3c05dd2523b6ffff;act=SF;f=14

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