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  1. Martin

    Pictures from "Midsommarafton" WARNING: Large images

    So I went up to Gothenburg to enjoy the swedish midsommarafton, don't know if you guys know what it is. But it's a time of the year when swedes get a reason for partying, and we don't need to be asked twice. ;) Partying for 3 days in a row, ugh felt a bit sick afterwards. :P Who wants to join...
  2. Martin

    Broke my hand :(

    Was drunk and punched the wall, not in anger though, mind you. I had boxing gloves on and all, but I guess I punched it a little too hard during warm up ;) So I broke one of the bones in my hand, the doctor said it was misplaced so I might have to do surgery, but hopefully not, they've not...
  3. Martin

    So I'm buying a laptop...

    Well not me, my company is, but I get to pick which model. :P My eyes are on this one, opinions? Display : TFT Display: 15.4" WSXGA+ (1680 X 1050) Graphic Engine : ATI MOBILITY RADEON X700 Graphics, 128MB DDR Hard Drive : 100GB Hard Drive Memory : 1GB (512/512) DDR333 SDRAM Network ...
  4. Martin

    Apple switches to Intel processors! Mac Intel inside™

    http://www.macrumorslive.com/web/ http://news.com.com/Apple+throws+the+switch%2C+aligns+with+Intel/2100-7341_3-5733756.html?tag=nl http://stream.apple.akadns.net/ W00t :D :happy:
  5. Martin

    Azimer's Audio Plugin v0.56 WIP 2

    Azimer has released a WIP of his popular audio plugin for N64 emulators: <font class=post_quote>*** v0.56 WIP 2 *** - Bug Fix release... nothing much new - Finally received Project64 1.6 - Hydro Thunder and Tarzan work well by using Project64 1.6's - Fixed those nasty SP_DMA_READ Errors - Fixed...
  6. Martin

    Azimer's Audio Plugin v0.56 WIP 2

    Azimer's Audio Plugin v0.56 WIP 2
  7. Martin

    Whinecube release 6 out

    Masken has released a new version of his GameCube emulator <a href=http://whinecube.emulation64.com>Whinecube</a>, and here's his release notes: <font class=post_quote>This is an interim release, a way to collect all the work I've done since the last release. I want to give a big heap of thanks...
  8. Martin

    PCSX2 and Final Fantasy X

    <a href=http://www.pcsx2.net>PCSX2</a> beta tester CKemu let me know on IRC about some very nice looking screenshots of the emulator running Final Fantasy X, check out the screenshots in <a href=http://www.emutalk.net/showthread.php?t=27507>this thread at EmuTalk</a>, and there are even more at...
  9. Martin

    PCSX2 update: Gran Turismo 4

    My great friend shadow, co-author of the PS2 emulator <a href=http://www.pcsx2.net>PCSX2</a>, let me know that they have updated their website with some very nice screenshots of Gran Turismo 4: <font class=post_quote> Some Shots from GT4 PAL. WARNING : GAME ISN'T PLAYABLE SO DON'T ASK ABOUT...
  10. Martin

    Project64 1.6

    Authors: Jabo and zilmar Status: Discontinued Source: 1.4 is Open, the rest are closed Coded In: Microsofts Visual C++
  11. Martin

    Project64 1.6 released!

    After more than 2½ years of silence, the <a href=http://www.pj64.net>Project64</a> team has released a new version of this great N64 emulator, here's what zilmar has to say about it: <font class=post_quote>The project 64 team are happy to release project64 1.6. Jabo and I are extremely busy...
  12. Martin

    Direct64 v0.5.03.25

    Orkin has released a new version of Direct64 in <a href=http://www.emutalk.net/showthread.php?t=26677>this thread</a>: <font class=post_quote>UPDATE: Direct64 v0.5.03.25 Here's a small update for ya'll. I'm hoping that this release will fix the depth problems that are showing up on nVidia...
  13. Martin

    New PCSX2 screenshots: Virtua Figher 4

    <a href=http://www.pcsx2.net>PCSX2</a> beta tester CKemu let the public know how the emulator is progressing once again, this time by screenshots of Virtua Fighter 4. <center><a href=http://www.emutalk.net/showthread.php?t=26760><img...
  14. Martin

    Rice Video 6.1.1 beta releases

    Rice has updated his <a href=http://www.emutalk.net/showthread.php?t=26442>video plugin</a> to 6.1.1 beta6, here are the release notes: <font class=post_quote>Try to solve the mirrored texture replication problem again, and the minor texture dump bug reported for beta 5. The minor bug is...
  15. Martin

    Rice Video 6.1.1 beta6

    Author: Rice; based on source from original Daedalus plugin made by StrmnNrmn Status: Active Source: Open Note: Try to solve the mirrored texture replication problem again, and the minor texture dump bug reported for beta 5. The minor bug is actually a big one, especially for games using CI...
  16. Martin

    PCSX2 and Ridge Racer 5

    Another emulator showing great progress is <a href=http://www.pcsx2.net>PCSX2</a>, with two screenshots of the latest beta displaying the Ridge Racer 5 intro: <font class=post_quote>News from the latest pcsx2 beta. Ridge racer 5 now goes much further. Still no ingame shots but we are getting...
  17. Martin

    Dolphin beta running Resident Evil 4, Metroid Prime 2

    Thanks to CKemu, some incredible screenshots of the Dolphin beta running Resident Evil 4 and Metroid Prime 2 has been posted at EmuTalk, check out the Resident Evil 4 screenshots <a href=http://www.emutalk.net/showthread.php?t=26687>here</a>, while you can drool at the screenshots from Metroid...
  18. Martin

    Rice Video 6.1.1 beta5 out

    Rice has updated his beta version of his graphics plugin for N64 emulators to version 6.1.1 beta5, and here's what's new: <font class=post_quote>Beta 5 adds the ability to load RGBA texture in PNG format for CI textures. Please see my following post for more details about how to use it.</font>...
  19. Martin

    Rice Video 6.1.1 beta5

    Author: Rice; based on source from original Daedalus plugin made by StrmnNrmn Status: Active Source: Open Note: Beta 5 adds the ability to load RGBA texture in PNG format for CI textures. Please see my following post for more details about how to use it.
  20. Martin

    Rice Video 6.1.1 beta4

    Author: Rice; based on source from original Daedalus plugin made by StrmnNrmn Status: Active Source: Open Note: Beta 4 fixes a stupid bug (misplacing a single line) which causes the mirror hires texture replication problem with opengl.

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