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  1. Rice

    Rice's Daedalus 5.0.0

    Version 5.0.1 has been released at http://www.emutalk.net/showthread.php?s=&threadid=14390. --------------------------------- Hello, All I am happy to release the new version after a few weeks' hard working. Major improvements: * better dynamic ucode detection and switching * better screen...
  2. Rice

    N64 programming manual?

    Does anyone have access to the N64 programming manual? Not the introductory manual or function reference manual. Is the N64 programming manual ever available for public?
  3. Rice

    YUV 16 texture format?

    Anyone has more information about the N64 YUV 16 texture binary format? How is a YUV texture stored in N64 memory?
  4. Rice

    New shots for upcoming version

    Mario 64 (E)
  5. Rice

    DirectX multiple back buffer question

    This could be a tough question. I am using multiple back buffers (say 3 frame buffers, there are always 1 as front, 2 as back buffers). I don't want to use the Present() function to swap my buffer chain, but rather like to pick any back buffer to be displayed the next. (Of course I need to...
  6. Rice

    Rice's Daedalus plugin 4.6.0 French - translated by Mr Chakotay

    For French ppls, my dear French friend Mr Chakotay did it again, translated it to French, both the GUI in the DLL and readme file. Thanks Mr Chakotay very much.
  7. Rice

    Rice's Daedalus 4.6.0 feedback thread

    Before reporting a problem, you should read the Readme.txt (in the same zip file) closely, and have the INI file and the DLL file in the same plugin directory.
  8. Rice

    Rice's Daedalus 4.6.0

    I don't think I can fix all the problem in one release even I tried to do so. I would like to release it anyway in order to free me from working on it, because I have to shift from it and to prepare my exams, even though it is not actually a good time to do a release now as I am still working...
  9. Rice

    Azimar, welcome to come back

    It is nice to see you back. Any news for Apollo and your audio plugin? Rice
  10. Rice

    Next release will be a Rareware time

    It is up and coming.
  11. Rice

    Unique features in Nemu 0.8

    I have just played around with the new Nemu, not playing games, but playing with the GUI and new features. There are many unique features in this Nemu, not in any other emulators. Many features do make great sense for end user, and you might have overlooked them. - Netplay - Movie recording...
  12. Rice

    With Nemu 0.8, you can program color combiner by yourself

    Using Menu: Plugins->Show Combiner Modes, you can dump the current color combiners used in the current game, and you can also modify them to make better ones for your own video cards. Lemmy's D3D8 plugin does not have a N64 combiner to DirectX combiner compiler, but uses preprogrammed combiner...
  13. Rice

    Debugger is so good in Nemu 0.8

    I have never seen so good a debugger in any emulator. It is with full functionalities, and still very easy to use. Debugger from video plugin and main CPU are integrated together, both of them are integrated very well into the main GUI. It is unbelieveable that the speed of core is so fast, not...
  14. Rice

    Rice's Daedalus plugin 4.5.0a French - translated by Mr Chakotay

    Hello, All My friend Benjamin Siskoo has help to translate the plugin into French. We hope the translation makes sense to some of you. Thanks for Benjamin Siskoo.
  15. Rice

    Rice's Daedalus Plugin 4.5.0a - supporting 16bit for low end video cards

    ====================================== NOTE: You don't need to use this version to replace your current 4.5.0 version if you don't ever use 16bits. It is usually not faster to use 16bit, though it is usually not slower. ====================================== Correction: 16bit is faster than...
  16. Rice

    Shots of Rice Daedalus 4.5.0

    Shots for 4.5.0 Pilotwings
  17. Rice

    Rice's Daedalus Plugin 4.5.0

    Congratulation for emutalk to come back. I love emutalk, so I donated to support it. I am working hard to make the new release. It should be quite good over the last version as many many problems are fixed. What's new: Rice Daedalus 4.5.0 Plugin Readme ================================= A lot...
  18. Rice

    Anyone compares glNintendo64() with the Nvidia OGL in my plugin?

    They should have very similar visual effects as both are using the same Nvidia opengl register combiner API. If one is better or worse than the other one at certain spots of certain game, let me know and let Okrin, I would like to fix the problem, and I believe Okrin also likes very much to...
  19. Rice

    What's about netplay?

    It is not only for 1964, but for N64 emulators in general. Netplay can be done in emulator, or in an input plugin. How important is it? Do you want it very much, or do you care?
  20. Rice

    The way you hope the Rice's Daedalus Plugin to be in further release

    It is always a lot of things to be done, but which feature do you believe to be more important for you?

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