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  1. Clements

    Unofficial ZSNES HTML file

    If you didn't know, I have been working on an Unofficial HTML Help file for ZSNES for a while to replace the many text documents that come with ZSNES to make it easier. This (third revision) helpfile basically contains the docs and adds stuff like hyperlinks and a cool design. Since my...
  2. Clements

    Just scored a perfect 58 in Hexxagon!

    http://www.emutalk.net/arcade.php?do=scores&name=hexxagon CPU walked straight into my trap so I eliminated all the CPU jewels at the very start. :P
  3. Clements

    DarkMan DInput v3.0 for Chankast and N64 emulators

    You heard me right! Get it at DarkMan's site: http://mrdario.tripod.com/index.htm
  4. Clements

    Unofficial Mini-update for PJ64 1.5 SP1

    I'm a big fan of PJ64 and I like very much to add to it to make it a little better. I've modified my RDB and GameFAQ HTML Help file to include some extra stuff, which I hope may make it into the official SP2. For the RDB I added some extra notes about the issues with Jabo's plugins and in the...
  5. Clements

    Small 1964 annoyance

    Nothing exactly terrible, but is a minor annoyance. When playing a game in windowed mode, if you highlight one of the buttons in the bar and a tooltip is displayed, the frame rate of your game massively declines and briefly locks up the emu for a short while until the tooltip has faded away...
  6. Clements

    Regarding crashing with GoodWindows/Newer GoodTools

    I just worked out how to fix it so it doesn't crash after renaming, and it's so blindingly obvious that I'm kicking myself for not spotting it! :P Open up Goodinfo.cfg that should have came with the GoodTool (eg. GoodN64) with notepad. Edit the following from: #change to OldFormat=y for...
  7. Clements

    GoodN64 v2.02a released!

    Time to update to GoodN64 v2.02 at last! GoodN64 is a rom renaming tool that can give you information about roms, ultimately to verify if they are good or bad dumps. Some changes to detect oddsized files better (old GoodN64.db files might need to be redone) 'All' N64 PAL carts except a few...
  8. Clements

    Saved by my PC case screw!

    I was just fiddling with settings in my BIOS and generally doing stuff I'm not supposed to do, when I selected an option my computer restarted and made very unhealthy beeping noices and failed to show anything on screen at all - wouldn't boot or anything. I panicked and though my comp was done...
  9. Clements

    N64 Sound Format

    There is now an N64 sound format, so you can play N64 music in WinAMP and the tracks are tiny files. http://www.dextrose.com/index.php?s=3&m=7&ng=&p=#n_958 Currently you can get Super Mario 64 and Pilotwings, but I'm sure more will come! :P [I hope this hasn't already been posted somewhere...
  10. Clements

    DarkMan's DirectInput v2.0 released

    Yep, DarkMan's DirectInput v2.0 has been released and is available at: http://mrdario.tripod.com/plugins/plugins.htm "DarkMan's DirectInput v2.0 is input plugin for Nintendo 64 emulators based on Common Controller plugin spec version #1.0 by zilmar. It is intended for playing 3D FPS games like...
  11. Clements

    Mighty Minesweeper Challenge

    For those who are fans of the Minesweeper game that comes with Windows, here is a simple challenge: Fastest time on Intermediate difficulty! I know that Win9x users can easily cheat by modifying the ini file, so screenshots of the finished game will only be accepted. No photoshopped entries...
  12. Clements

    The Mystery of the SM64 Portrait

    Super Mario 64 is emulated well by every emulator and practically every plugin. Jabo's, Rice's, glN64() and TR64 do a fantastic job, with glN64() even doing the transport effect. BUT!!! One effect in SM64 to my knowledge has never been emulated, and that is the SM64 Bowser/Peach Portrait...
  13. Clements

    Star Ocean Translation Released

    You heard right, Dejap has translated the biggest game for the SNES. Many have been anticipating this release since Dejap's first Beta and this translates everything in the game, although this is not a final patch, so be sure to post any errors in this thread here on the Dejap Board...
  14. Clements

    An idea

    I have various palette files that I like to use with JNes and it's a great feature. But: When I load a custom palette, the open window will always default to my Rom folder, so I have to browse for my palette files every time I want to load a palette, and this cannot be changed. So here's my...
  15. Clements

    Family Matters (and a hacker)...

    Me and my (retarded) uncle fell out because he was using my PC without my permission. I created a User then Password-Protected it so that my PC seemed impenetrable (The password was impossible to guess, take my word for it). Obviously in a huff, he scoured the internet to find a way to hack...
  16. Clements

    XP Theme for New 1964?

    I was just wondering about whether or not the XP Theme will be implemented into 1964? You can use The Khan Artist's manifest file from here: http://www.emutalk.net/showpost.php?postid=154066&postcount=6 Not only does this file (renamed to 1964.exe.manifest and put into the 1964 directory, of...
  17. Clements

    PCSX2 0.4 Released

    PCSX2 0.4 has been released! PCSX2 Site: http://www.pcsx2.net/index.php Here is a shot of my BIOS working (slowly!)
  18. Clements

    Snes9x 1.40 Released

    Snes9x 1.40 has been released! Here is the mammoth change log: - cleaned up a sound skipping code issue. Same as the RTC issue (lantus) - re-fixed the invalid BRR header behavior twice (Lord Nightmare, FatlXception, Mkendora) - More...
  19. Clements

    PJ64 no longer works

    This is really strange. For a long time I could use it with no problems. Then it started a few days ago and PJ started to go funny on me, not loading up at all and displaying the 'PJ64 has encounted a problem and will now close' message. I reinstall ed it and it worked... until now. Now this...
  20. Clements

    PSX Mortal Kombat 3 Problem

    When I play this game using ePSXe 1.52, it hangs just before the fight starts. Is this fixable? I've used five different plugins (including Pete's OpenGL/Direct X 1.70 and Lewpy's + eVoodoo) and it happens which each. Thanks. Edit: Upgraded to Pete's 1.71 Plugins (released yesterday) and I...

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