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  1. The Siskoo

    [Rice Daedalus 5.x.x] Mario 64 (E) letters problem...

    With the european version of Super Mario 64, use the french language. You'll see letters A and P moving. Just take a look on the picture. Letters are always the same. Look the red arrow to see the problem.
  2. The Siskoo

    Gfx issue...

    1964 Version (from the 1964 Window's Title Bar): 0.9.9 2003-10-03 PRIVATE ________________________________________ _____________________________ Please specify your system: Operating System: WIN XP PRO Processor : ATHLON XP 1800 Processor Speed: 1.6Mhz BUS Speed (optional): 133Mhz FSB...
  3. The Siskoo

    Rice Daedalus plugin and aerofighters assault (E) issue...

    There is a problem with this game, gfx problems in intro demo and when you chose your plane.
  4. The Siskoo

    issues with Alzimer 0.55.1 alpha ...

    issues with Azimer 0.55.1 alpha ... WWF Attitude (U) don't works with this plugin. It crash with any video plugin. then maybe he can make the same thing with others games. Just take care :)
  5. The Siskoo

    Gimme some explication about....

    On 1964, there are lot infos, could you explain me if they're usefull or useless and give me some explication for each one : core : x % video : x % audio : x % compiler : x % idle : x % Thanks
  6. The Siskoo

    Can you test these games ?

    When I watch the rom list in 1964, some games are red smileys or grey smileys with some notes. Baku Bomberman (J) [!] --> works with Jabo's direct3d6 1.5.1 Bakuretsu Muteki Bangaioh (J) [!] --> works with Rice Daedalus 5.2.0 (still some gfx ; on the menu --> lot black line) Zool - Majou Tsukai...
  7. The Siskoo

    [suggestions] Reckognise a netplay game...

    Is it possible to add for example an icon for all games compatible with Kaillera ?
  8. The Siskoo

    Paper Mario (E) (U) almost good...

    1964 Version (from the 1964 Window's Title Bar): 0.9.9 2003-09-27 PRIVATE ________________________________________ _____________________________ Please specify your system: Operating System: WIN XP PRO Processor : ATHLON XP 1800 Processor Speed: 1.6Mhz BUS Speed (optional): 133Mhz FSB...
  9. The Siskoo

    A bug's life (E) & (U)

    Graphisms of this game is very dark. I've tested with 1964 and Project64 1.5 with Jabo's Direct3D6 1.5.1 and Rice Daedalus 5.2.0. The problem is always here. Someone have this problem ?
  10. The Siskoo

    Lit' problem with my HD

    Yo, today my HD had a big crash and i lost all my roms N64. then I can't make a beta test for 1 or 2 days. I must find some roms.
  11. The Siskoo

    Southpark (U) [!]

    1964 Version (from the 1964 Window's Title Bar): 0.9.9 2003-09-27 PRIVATE ________________________________________ _____________________________ Please specify your system: Operating System: WIN XP PRO Processor : ATHLON XP 1800 Processor Speed: 1.6Mhz BUS Speed (optional): 133Mhz FSB...
  12. The Siskoo

    [Suggestions] change a hotkey...

    Could you change the hotkey to refresh the rom (CTRL+L) by F5.
  13. The Siskoo

    Zilmar Audio Plugin don't works...

    This plugin don't works with 1964. I make 4 or 5 test on different games and none works with this plugin.
  14. The Siskoo

    64 Ohzhumou : graphics problem...

    1964 Version (from the 1964 Window's Title Bar): 0.9.9 2003-09-27 PRIVATE ________________________________________ _____________________________ Please specify your system: Operating System: WIN XP PRO Processor : ATHLON XP 1800 Processor Speed: 1.6Mhz BUS Speed (optional): 133Mhz FSB...
  15. The Siskoo

    [Suggestions] Add an option for ATI Users...

    Is it possible to add the option emulate HW T&L caps ? Like that Radeon's users don't need to get 3D-analyze.
  16. The Siskoo

    The Right Name...

    When you talk about a game, give the right name of the rom : for example Mario Kart 64 (E) (V1.1) [!]. - Get Googwindows --> GoodWindows 2.4 - Get GoodN64 --> GoodN64 Like that we could see the difference between each versions (European, American, Japanese)

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