Recent content by BluDChyLD

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    Graphics question

    For now i've replaced my geforce2 ti with a ati rage 128 aiw for video purposes. Trying out pj64 i've noticed a lot of bugs that are related to it being a non-nvidia card. I was considering my next purchase to be a radeon 9000 pro, do the radeon cards still have the graphics issues of the...
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    a few quick questions....

    I havent been into n64 emulation for a while. So i thought id check the board out. First off, should I use the .8 prerelease or stick to .73? Hows the ini getting on now, last time I was here there was talk about re writing it. 32bit core etc... Whats the latest ini to use? Thanks, BluDChyLD
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    Latest ini?

    I haven't visited the forum in a while and last time I was here there was talk of making a new ini. What's the latest one? Thanks, BluDChyLD
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    Duron vs Thunderbird - Big differance in PJ64?

    Im stuck between getting a Duron 1.2 or a Thunderbird 1.2 (both 200FSB). There's a fairly big differance in price (£30 which is about $40-45). Checking out some commmon benchmarks it seems like in most cases the duron will be about 10% slower. Does anyone know if the bigger cache on the...
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    What happened to my post?

    How come my post about jabo's GFX got deleted?
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    Fix camera in DK64!

    Before starting the game, setup the video plugin to "emulate clear" in the frame buffer option. Stops the camera problem for me :) BluDChyLD
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    Zelda 64 Bug?

    Some of the backgrounds appear as white and black dots, so it's hard to get around some areas... This is something to with 1964 core isn't it as jabo 1.4 emulates it ok in pj? Are you guys having any luck fixing it? Thanks, BluDChyLD
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    Converting saves from pj64 to 1964?

    I want to convert my zelda 64 cartridge save from PJ64 to 1964. They have the same extension but if I move and rename the pj64 one for 1964 it just ignores it. Is there any way to do this properly? If not, any chance someone can post theirs here or maybe a savestate? Thanks, BluDChyLD
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    How can i fix this prob?

    When I play game in full screen mode in .73, the v/i counter box flickers through onto the screen all the time. Any ideas how to stop it? Im using jabo's GFX and DInput 1.4 (same happens with 1.3), and Azimer's SPU plugin. Thanks, BluDChyLD
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    always use texture filtering and rendering?

    What does this option do? How does it filter the textures? Thanks, BluDChyLD
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    Got bad roms?

    I found a great little utility called IPS patcher, and someone's released an archive of patches which fixes bad roms :) Ive tried it myself and after patching they're verified as OK with goodn64. Give it a go, the patcher and the patches can be found here http://www.emuxhaven.net/n64emu.html...
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    How's PJs future looking now zilmar and jabo are quitting?

    I don't know anything about programming, but do you think that the open source supplied with 1.4 can make a differance to it in the hands of a good programmer? Or is 1.4 the be all and end all of project64.... Just curious :) BluDChyLD
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    What's the latest ini for 1964?

    Browsing the ngemu forums i found a *supposedly* update ini for 1964, but checking their website there doesn't seem to be one. It made golden eye work alot better, but alot of games fail to load with it (conker, perfect dark). Whats the best ini for me to use? Thanks, BluDChyLD P.S Perfect Dark...
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    Using 1.4 Plugins with 1.3....

    For those of you with low specs that find 1.4 slower than 1.3 (in zelda etc...) Try using the 1.4 plugins with 1.3. I've only tested zelda OTT with this method but it seems that most if not all the GFX bugs are fixed :) The LoT works and the reflections too. Quickly checking some other games...
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    Goldeneye runs too quick!

    ANyone else have this prob? My specs aren't amazing and its not very playable at this speed.... Duron 650 Geforce2 Ti 384mb ram Anyone know how to fix the prob? BluDChyLD

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