Hi there! I'm new to this forum and I must say I love the work on this pack. So far out of all the ones I have seen or used this one is my favorite. I am however having some issues and was hoping to get some help
.
I 1st checked the textures using the rice video plugin and it uploaded them just fine. So I went to do it with the Glide64 plugin(which has worked with everything else I have ever used) and it would repeatedly crash halfway through loading the textures. If I used an older PJ64(like v1.6) it would say " CN64System::EmulationStarting: Exception caught File: .\N64 System\N64 Class.cpp Line: 258" And if I ran it with a more up to date PJ64(like v2.0) It would give me a Runtime error halfway through loading the textures.
Now, someone on another forum had a similar issue. I few actually. Not specifically this texture pack, but something similar. Their solution was running in compatibility mode. I tried that and tried running as admin, even tried both. I tried several different compatibilities too. Nothing worked.
Another place suggested to run Glide64 and the Textures in 1964 so it would save the cache and I could then just use that for the pj64. Well I tried that, kept all the settings as the recommended, made sure to have the compress cache settings checked, and it would finish loading all the textures and then start the game. but when it started the game no textures would be loaded. And I checked the Cache folder, not .dat's were created.
As I said this only happens with this texture pack. Now, I decided it was too much hassle and that I was simply going to play with the lag that Rice video plugin would give me. I loaded the textures up in the Rice video plugin but now not all the textures were showing. The Zelda start button, the menu, the "nintendo 64" at the opening wouldn't show, it just got ridiculous.
Another person suggested a fresh install of PJ64 so I got rid of everything and got a fresh PJ64 v2.1. Now I don't know what the issue is. I have all the plugins set up like I usually would but when I try to start it up with ANY plugin it says "Cannot open a ROM because plugins have not successfully initialized"
and I have no idea what that means. I checked all the plugins, everything is set up great and like all the Tutorials say but it's simply not working.
At any rate, I really just want to get this working because I really want to play with these textures but no one seems to have the answer and I've tried everything suggested. I have checked my settings a million times and nothing is wrong or out of place but it's still not working. I would greatly appreciate anyone telling me exactly what plugins or additional .Dll's I would need to fix this or what settings or even if someone could provide me with a .dat and help me figure out why the plugins are simply not working now that would be great. Thank you for your time, I'm sorry to have bothered any of you.
I 1st checked the textures using the rice video plugin and it uploaded them just fine. So I went to do it with the Glide64 plugin(which has worked with everything else I have ever used) and it would repeatedly crash halfway through loading the textures. If I used an older PJ64(like v1.6) it would say " CN64System::EmulationStarting: Exception caught File: .\N64 System\N64 Class.cpp Line: 258" And if I ran it with a more up to date PJ64(like v2.0) It would give me a Runtime error halfway through loading the textures.
Now, someone on another forum had a similar issue. I few actually. Not specifically this texture pack, but something similar. Their solution was running in compatibility mode. I tried that and tried running as admin, even tried both. I tried several different compatibilities too. Nothing worked.
Another place suggested to run Glide64 and the Textures in 1964 so it would save the cache and I could then just use that for the pj64. Well I tried that, kept all the settings as the recommended, made sure to have the compress cache settings checked, and it would finish loading all the textures and then start the game. but when it started the game no textures would be loaded. And I checked the Cache folder, not .dat's were created.
As I said this only happens with this texture pack. Now, I decided it was too much hassle and that I was simply going to play with the lag that Rice video plugin would give me. I loaded the textures up in the Rice video plugin but now not all the textures were showing. The Zelda start button, the menu, the "nintendo 64" at the opening wouldn't show, it just got ridiculous.
Another person suggested a fresh install of PJ64 so I got rid of everything and got a fresh PJ64 v2.1. Now I don't know what the issue is. I have all the plugins set up like I usually would but when I try to start it up with ANY plugin it says "Cannot open a ROM because plugins have not successfully initialized"
and I have no idea what that means. I checked all the plugins, everything is set up great and like all the Tutorials say but it's simply not working.
At any rate, I really just want to get this working because I really want to play with these textures but no one seems to have the answer and I've tried everything suggested. I have checked my settings a million times and nothing is wrong or out of place but it's still not working. I would greatly appreciate anyone telling me exactly what plugins or additional .Dll's I would need to fix this or what settings or even if someone could provide me with a .dat and help me figure out why the plugins are simply not working now that would be great. Thank you for your time, I'm sorry to have bothered any of you.