ExtremeDude2
Member
So you forgot? 
Hmm, i didn't read anything about this SDL on the OP's post! Anyway, tried it and i'm still getting the same error![]()
Here is a print of my pj64's root and plugin folders: h ttp://i.imgur.com/Bp4Wd.jpg
I selected everything I think is important to make Z64 work... Did I miss something?
Wartogh, could you try it in Windows XP mode? Do you still get "failed to load" error in Windows XP mode?
Also, my advice is to delete all instances of glew32.dll and try putting the only glew32.dll into C:\Windows\SysWOW64.
May this help
in project64-folder is:
glew32.dll (1.6.0.0)
SDL.dll
in plugin-folder:
MYZ64R17.dll
rsp.dll (renamed myrsp3.dll)
z64gl.dll
z64gl.conf with this settings:
Spoiler:
############################################################################
#
# Z64 configuration file
#
# This config file is organized in three parts :
# - first part are default values for all games
# - second part are settings that you can specify for specific roms
# - third part allow you to override settings from second part globally
#
# Lines starting with a "#" are comments
#
############################################################################
############################################################################
# 1) global settings
############################################################################
# windowed resolution
res_x = 1280
res_y = 960
# fullscreen resolution
fs_res_x = 1680
fs_res_y = 1050
hires_fb = 1
force_swap = 0
# try to set this to 1 if the plugin crashes (necessary on geforce 5900 for example)
no_npot_fbos = 0
# try this option with mupen, it might make z64 a bit unstable though
# games that benefit from this option :
# Banjo & Kazoie, Mario Kart, Zelda MM, Zelda OOT and probably others
fb_info = 0
# if 1 then use original N64 screen resolution
# can give good results on 2d games that show bad texels mapping
# (for example Mischief Makers and Nintama Rantarou Gallery)
lowres = 0
# run RDP emulator in a separate thread
# REQUIRED with Pj64 1.6 and below (not with 1.7), or along with the "async" option
threaded = 1
# emulate RDP asynchronously, might be faster, needs "threaded = 1" option
# a bit unstable, also fb_info is currently forced to off then
async = 1
############################################################################
# 2) per rom settings
############################################################################
[ZELDA MAJORA'S MASK]
fb_info = 1
[MAJORA'S MASK]
fb_info = 1
[Banjo-Kazooie]
# cause freeze when entering a level
#fb_info = 1
[BANJO KAZOOIE 2]
#fb_info = 1
[BANJO TOOIE]
fb_info = 1
[MARIOKART64]
fb_info = 1
[ZELDA MASTER QUEST]
fb_info = 1
[THE LEGEND OF ZELDA]
fb_info = 1
[Beetle Adventure Rac]
fb_info = 1
[Stunt Racer 64]
force_swap = 1
[Perfect Dark]
fb_info = 1
force_swap = 1
[Resident Evil II]
fb_info = 1
#force_swap = 1
[rogue squadron]
#fb_info = 1
#force_swap = 1
[Battle for Naboo]
force_swap = 1
[MarioGolf64]
fb_info = 1
[Blast Corps]
force_swap = 1
[MISCHIEF MAKERS]
lowres = 1
[NINTAMAGAMEGALLERY64]
lowres = 1
[PUYOPUYO4]
lowres = 1
############################################################################
# 3) override settings
############################################################################
# this section should be last, it allows to override options set per rom
# (for example if you want to force lowres to 0 for all games, put it here)
[override]
is the newest directx installed (webinstaller used)?
vc++ 05/08/10/12 too?
greets
And I noticed that you always recommend the 32 bit version... The 64 bit version works?
lol, it shouldn't go in SysWoW64 XD (that is for 64-bit stuff, which nothing you are using is)
And what difference does it make if I use the newer versions of glew32 like the 1.9.0 version?
Also, there is a way to play rogue squadron on some emulator? I tried this scheme that worked for WDC and SR64 but it didn't worked for Rogue Squadron![]()
Do you get a black screen in PJ64 1.6 with "CPU Core Style" set to 'Interpreter' and with Jabo's sound plugin?