Um I see you are all discussing moving to another forum, but I hope it's ok to continue the discussion regarding the Glide64, texture glitches and crashes with Project1964?
In any case here's what I would like to know more about...
^same as this guy (but I'm using PJ64 1.6 and Glide64 WIP, LAA, Run as Admin, Vista Compat, etc)
Same. Except I'm already on Vista SP2 64 and PJ64 1.7.
If I don't have "Apply texture compression" enabled I still crash with Glide64 Napalm WX R1.1 (Exception caught) when it has loaded about 2100 or so textures, when Project64.exe reaches the memory use of about 1.1GB and my whole system is using 50% of the whole 6GB RAM.
In any case the reason for that white block behind the fairy isn't either forcing 16bpp textures or applying texture compression options, as in 1964 I don't crash with "Apply texture compression" unchecked (1964 runs ok using 1.1GB RAM with Glide64). So I tested having no Performance tweaks whatsoever and the fairy is still there.
EDIT: Found the reason for the white block. The corresponding texture file - THE LEGEND OF ZELDA#48AF15AF#3#0_rgb.png - in \THE LEGEND OF ZELDA\Areas\Kokiri Forest, has to be renamed to THE LEGEND OF ZELDA#48AF15AF#3#0_
all.png, like the other two chalk drawings. When I went there I thought strange for it to be different and so I renamed it. I'm not sure what "rgb" and "all" are about, but now it looks great

:
Curiously, using the Rice/1964Video plugin with "Cache hi-res textures" enabled (which caused crash before I used the LAA tweak) makes Project64.exe use up to 2.2GB without problems, but it has proven to be worse than Glide64 visually for me. The hi-res fairy isn't even there and textures seem to flash in the ground randomly now and then (not to mention the minor visual bug with Link's picture in the pause menu). Tried R35, R67, R75. All the same visually, except R75 brings that odd edges in skybox and seems to cause random crashes.
Tested other Glide64 releases, including WIP ones, with worse results - instant crash even before starting to load textures. Other Project 64 1.7 releases make no difference.
In conclusion Glide64 Napalm WX R1.1 with alt CRC, full alpha, compress texture cache and apply texture compression seems to be best.
Thanks & take care.