Hi everyone,
as mentionned in the official thread, i'm currently facing two issues with my retexturing project.
The first one is that some textures happen to be randomly flipping in places they shouldn't appear. The following pictures illustrate this problem:
(look closely at the yoshi
)
I don't know what causes this problem, maybe some of you were confronted to this? If so, did you find a way to solve that problem?
The second problem might be more technical. My project works with the debug version of the plugin, but simply won't work with the release version. Not at the game startup, but when the hires textures appear on screen, I have the following error message that halts the game:
Do you have a hint about that? (maybe the plugin programers could explain me in details what are the fundamental difference between debug and release, as I assumed that something working in debug would also work the same way in release). Is there a way to have the "stack trace" of the error, or at least to print messages in a file in release mode, to be able to track the source of the error? I suspect that it's related with some of the textures failing to load, since when I delete specific textures from the hires_textures folder, the map loads fine!
The second issue is less important to me than the first one, as I don't mind playing with the debug version. But it would for sure be better if my project works for both!
Thanks in advance!
as mentionned in the official thread, i'm currently facing two issues with my retexturing project.
The first one is that some textures happen to be randomly flipping in places they shouldn't appear. The following pictures illustrate this problem:



(look closely at the yoshi
I don't know what causes this problem, maybe some of you were confronted to this? If so, did you find a way to solve that problem?
The second problem might be more technical. My project works with the debug version of the plugin, but simply won't work with the release version. Not at the game startup, but when the hires textures appear on screen, I have the following error message that halts the game:

Do you have a hint about that? (maybe the plugin programers could explain me in details what are the fundamental difference between debug and release, as I assumed that something working in debug would also work the same way in release). Is there a way to have the "stack trace" of the error, or at least to print messages in a file in release mode, to be able to track the source of the error? I suspect that it's related with some of the textures failing to load, since when I delete specific textures from the hires_textures folder, the map loads fine!
The second issue is less important to me than the first one, as I don't mind playing with the debug version. But it would for sure be better if my project works for both!
Thanks in advance!
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