Pyromanik: Thanks for the mirror.

I just can't seem to come across a nice web space hosting site, that doesn't have a file limit, or isn't crap. I'll continue to use the one I'm using, at least for now.
Mudlord: Currently, I'm still working on getting it to pre load all textures and work from there. Once I do that, I'll add it in as an option in the configuration dialog box, because not everyone will have enough memory to handle it, unless I do something about that too.. Framebuffer emulation..I took a look at the code for the plugin there...It's like hypnotic and confusing to the second power. XD I dunno about that one. Certainly won't be anytime soon.
And yes, I got it to compel, and without any warnings. Over 40 function calls had to be updated, and a library was overlooked; was supposed to be excluded from the linking. That I included in the recent version of the source.
As for things to fix, not going to tackle that yet. Totally focusing on full texture pre-loading and caching.

Then I want to fix things like Mario Kart race results, and most game's with their LOD problems, which I think I have hunch on how to solve that problem..

h34r: