Hello,
I am posting in this forum because there seem to be several answers to those using 1964, but I can't find any for P64.
I was trying the Celda texture mod (which works wonderfully, and is beautiful) but in order for me to do that, I had to switch to Mudlord's Rice Video Build (or so said the instructions, anyway).
Problem is, once I switched to that, when I would hit start, the last viewed texture background would be the background (rather than the "snapshot" of the current screen for a background) and when I look at the equipment part, Link's model is nothing more than garble (and a hylian shield).
The background SHOULD be outside in the Kokiri village, but it's Link's house.
Specs: 2.8gHz P4 Dual, Radeon X1950 Pro 512MB, 2GB DDR2 RAM.
I am using OpenGL because DirectX was having all kinds of issues with blips and stuff using the Celda textures, it was just ugly. DX was having the same error I described, anyway.
Thanks for any help.
EDIT:
Update - Haven't really solved it. I did switch to DirectX and try the suggested "solution" but it really doesn't seem to be one. I can make it take a snapshot for the background properly (albeit a very lousy snapshot), but every time I go into the menu, I still get that huge lag and sound blips.
And Link isn't garbled anymore but his shield is displayed backwards, and his quality is horrendous. Isn't he supposed to be moving in the menu when you put his gear on? Or at least it should look clearer, it's horribly blurry.
Anyway, still open to better suggestions. It's not a huge deal, the biggest problem is the huge lag I get going into the menu.
I am posting in this forum because there seem to be several answers to those using 1964, but I can't find any for P64.
I was trying the Celda texture mod (which works wonderfully, and is beautiful) but in order for me to do that, I had to switch to Mudlord's Rice Video Build (or so said the instructions, anyway).
Problem is, once I switched to that, when I would hit start, the last viewed texture background would be the background (rather than the "snapshot" of the current screen for a background) and when I look at the equipment part, Link's model is nothing more than garble (and a hylian shield).

The background SHOULD be outside in the Kokiri village, but it's Link's house.
Specs: 2.8gHz P4 Dual, Radeon X1950 Pro 512MB, 2GB DDR2 RAM.
I am using OpenGL because DirectX was having all kinds of issues with blips and stuff using the Celda textures, it was just ugly. DX was having the same error I described, anyway.
Thanks for any help.
EDIT:
Update - Haven't really solved it. I did switch to DirectX and try the suggested "solution" but it really doesn't seem to be one. I can make it take a snapshot for the background properly (albeit a very lousy snapshot), but every time I go into the menu, I still get that huge lag and sound blips.
And Link isn't garbled anymore but his shield is displayed backwards, and his quality is horrendous. Isn't he supposed to be moving in the menu when you put his gear on? Or at least it should look clearer, it's horribly blurry.
Anyway, still open to better suggestions. It's not a huge deal, the biggest problem is the huge lag I get going into the menu.
Last edited: