It probably happens in all games, but it really throws me off when playing the ocarina in the zelda games.
The length of the delay basically offsets the Bolero of Fire by a little more than 1 note if played at the right speed.
Currently using Jabo's DirectSound 1.4. My sound card is a Creative SB Live!, processor 2.4GHz P4, video GeForce 4 Ti4600. I get a good 60FPS. Sync sound to game is turned on, but even if i turn it off I get the delay (along with popping sounds)
Is there another plugin that people have luck with for Zelda? I think I've tried the others ones I have and they've all sounded bad
The length of the delay basically offsets the Bolero of Fire by a little more than 1 note if played at the right speed.
Currently using Jabo's DirectSound 1.4. My sound card is a Creative SB Live!, processor 2.4GHz P4, video GeForce 4 Ti4600. I get a good 60FPS. Sync sound to game is turned on, but even if i turn it off I get the delay (along with popping sounds)
Is there another plugin that people have luck with for Zelda? I think I've tried the others ones I have and they've all sounded bad