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Z64 - a LLE graphics plugin

Mauiman

New member
I have looked for a Read Me file in the zipped folders and found nothing for installation instructions even read the original posting for where to put the items. So yeah.

So guessing I put them in my Project64 1.6\Plugin folder and it is seeing the plug in but it is having a error loading the plug in. It reads. "This application has failed to start because glew.dll was not found. Re-installing the application may fix this problem." Where I placed that was in the plugin folder and infarct I placed everything in my plug in folder. and it is still giving me a whole bunch of errors.

What I am using for the emulator is Project64 Version 1.6

Any help will be appriceated. Thanks.
 

Predator82

New member
glew32.dll - project64-folder, avaiable here on the last few sites

z64gl.conf, z64gl.dll & the r17-rsp.dll in the plugin-folder, you need to rename the r17-rsp.dll to rsp.dll and override the old rsp.dll (make backup)

then you should z64 see in options

to change resolution & so things, you need to open the z64gl.conf with any editor

My settings:
  Spoiler:
############################################################################
#
# Z64 configuration file
#
# This config file is organized in three parts :
# - first part are default values for all games
# - second part are settings that you can specify for specific roms
# - third part allow you to override settings from second part globally
#
# Lines starting with a "#" are comments
#
############################################################################

############################################################################
# 1) global settings
############################################################################

# windowed resolution
res_x = 1280
res_y = 960

# fullscreen resolution
fs_res_x = 1680
fs_res_y = 1050

hires_fb = 1
force_swap = 0

# try to set this to 1 if the plugin crashes (necessary on geforce 5900 for example)
no_npot_fbos = 0

# try this option with mupen, it might make z64 a bit unstable though
# games that benefit from this option :
# Banjo & Kazoie, Mario Kart, Zelda MM, Zelda OOT and probably others
fb_info = 0

# if 1 then use original N64 screen resolution
# can give good results on 2d games that show bad texels mapping
# (for example Mischief Makers and Nintama Rantarou Gallery)
lowres = 0

# run RDP emulator in a separate thread
# REQUIRED with Pj64 1.6 and below (not with 1.7), or along with the "async" option
threaded = 1

# emulate RDP asynchronously, might be faster, needs "threaded = 1" option
# a bit unstable, also fb_info is currently forced to off then
async = 1

############################################################################
# 2) per rom settings
############################################################################
[ZELDA MAJORA'S MASK]
fb_info = 1

[MAJORA'S MASK]
fb_info = 1

[Banjo-Kazooie]
# cause freeze when entering a level
#fb_info = 1

[BANJO KAZOOIE 2]
#fb_info = 1

[BANJO TOOIE]
fb_info = 1

[MARIOKART64]
fb_info = 1

[ZELDA MASTER QUEST]
fb_info = 1

[THE LEGEND OF ZELDA]
fb_info = 1

[Beetle Adventure Rac]
fb_info = 1

[Stunt Racer 64]
force_swap = 1

[Perfect Dark]
fb_info = 1
force_swap = 1

[Resident Evil II]
fb_info = 1
#force_swap = 1

[rogue squadron]
#fb_info = 1
#force_swap = 1

[Battle for Naboo]
force_swap = 1

[MarioGolf64]
fb_info = 1

[Blast Corps]
force_swap = 1

[MISCHIEF MAKERS]
lowres = 1

[NINTAMAGAMEGALLERY64]
lowres = 1

[PUYOPUYO4]
lowres = 1

############################################################################
# 3) override settings
############################################################################
# this section should be last, it allows to override options set per rom
# (for example if you want to force lowres to 0 for all games, put it here)
[override]

 
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Mauiman

New member
Okay it now works though I am not getting any sound and it crashes when I get to the menu screen and when I go to end emulation.
 

Mauiman

New member
I cant say because I try to let my dxdiag file do the talking for me and all the site could do is not post the file due to a fatal error and I can't post the body of the file due to the limitations of the character count.
 
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Mauiman

New member
Operating system: Windows Vista Home premium
Graphics. ATI Radeon on board chip set
CPU: AMD dual core processor.
Sound. On board sound with Realtek as the drivers.

Would love to get a graphics card but I cannot find one for this computer because they stuck a awkward shaped power supply which it is operating at 250 watts. and minimal for any video card that is worth any thing is well above 300 watts.

For more info on my computer system. it is a pre-made Acer Aspire AM5100-U5300A
 
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Mauiman

New member
Yup. I did that before I even started installing any of my games and software. Even Mozilla Firefox my browser :p

One thing that I failed to mention is that I upgraded the ram on this machine from the standard 2 Gigs of ram to 4 gigs of ram. And yet Vista is being a very big piggy going oink oink oink I must have all your resources. I would love to tell Vista to stop being a pig and be what a operating system is supposed or I will make ham, pork, breakfast sausage, hot dogs, pizza sausage, and bacon out of it. MMMMMMMMMmmmmmmmmmmm Bacon :p
 
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Mauiman

New member
Well I am going to have to wait till a better economy so I could get a job and save up till I could build me a computer then.
 

angrylion

New member
Since previous links have expired and forum attachments are fixed now, I'm attaching my old RSP hack that makes WDC and Stunt Racer 64 runable with PJ64 1.5 interpreter, both source and Windows binary.
 

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  • myrsp3.rar
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sponskater

New member
Since previous links have expired and forum attachments are fixed now, I'm attaching my old RSP hack that makes WDC and Stunt Racer 64 runable with PJ64 1.5 interpreter, both source and Windows binary.

How to set he RSP? explain to zee noooob please. (attempting to play WDC) I currently have it in the Plugins directory i tryed replacing the other RSP.DLL but that didnt work... also you said you changed the core to "Interpreter" I can't figure out how to do that... I am using Project 64 1.5 I also have 1.6 if you think that it would run better...


Edit: few hours later...

I changed your RSP to the only one in there and it is set to interpreter but WDC still will not run... here is a picture of my plugins if you can see anything wrong.

29awmt2.jpg
[/IMG]
 
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