I saw the previous post but I though you guys might be slighty interested in this emulator and would like a bit more of a lowdown.
Surreal64 is an N64 emulator for the xbox in fact it's 3 emulators with a frontend to set them all up.
1964 (Based on .85 although .99 as soon as oDD get's hold of the source)
PJ64 1.4
Ultrahle
It's has virtual memory for loading roms (The 1st version PJ64-x didn't have virtual memory which meant less for dynrec, audio plugin's and large roms crashed it anyway) so it can load larger roms, CBFD runs fine except for plugin issues.
It only has one video plugin rice's 5.1.0d and 2 audio plugins, Mupen and azimer's (Sorry for mispelling) ultrahle updated plugin.
Support for 4 pads with rumble pack support and mempaks.
So what you want to know how well does it run and what options can I play around with.
If you've seen pj64-x you'll be amazed at the difference.
Zelda Ocarina of time plays perfectly (scary how well this game plays on the xpad) with 0 crashes & 0 sound skips in over 2 hours of play (I'm at Lon Lon Ranch now, played from the start)
Mario Party 3 seems perfect so far played a few 4 player games.
Pilot wings while has rice plugin issues actually runs smoother and with better sound than my PC.
Only one game refused to boot RE2 and 80% of games I played, played at 100% speed with no slowdown.
Perfect Dark doesn't run well (Although it runs very respectably with 128meg xbox) an update to .99 will probably bring a lot of that 20% that run to slow into the 80% that run with 100% speed.
Really after the update to .99 for 1964 core the only thing left will be better graphics plugin. The results they pull off with rice's plugin is far past what I've been able to do on the computer so rice's plugin appears to shine.
Goldeneye runs too slowly in 1964 and pj64 and although ultrahle runs it very well it's not quite there.
The xbox pad seems to work remarkably well when playing N64 games it's the closest I've come to feeling like an N64 without using an adaptoid.
If anyone's interested I could post some screenshots (only from my digicamera) of this baby in action.
I'll try not to go on anymore but if you can check this out you'll be pleasently surprised.
Edit:: I forgot the options.
The only real options (Except control setup) are memory related you can set how much ram the dynrec uses, the audio plugin's use and the page file size for virtual memory.
I've not really played around with these but most games play fine on the standard options but if you do happen to find a good setup for the game you can set the dynrec memory, etc. on a game by game basis.
Interestingly 1964 has 8meg dynrec as standard and pj64 has 16meg yet I'm sure 1964 is the faster of the 2. In fact every game I tried plays as well or better than on the pj64 core.
I did try giving perfect dark a 20 meg dynrec for pj64 core but it didn't really seem to make any difference.
Surreal64 is an N64 emulator for the xbox in fact it's 3 emulators with a frontend to set them all up.
1964 (Based on .85 although .99 as soon as oDD get's hold of the source)
PJ64 1.4
Ultrahle
It's has virtual memory for loading roms (The 1st version PJ64-x didn't have virtual memory which meant less for dynrec, audio plugin's and large roms crashed it anyway) so it can load larger roms, CBFD runs fine except for plugin issues.
It only has one video plugin rice's 5.1.0d and 2 audio plugins, Mupen and azimer's (Sorry for mispelling) ultrahle updated plugin.
Support for 4 pads with rumble pack support and mempaks.
So what you want to know how well does it run and what options can I play around with.
If you've seen pj64-x you'll be amazed at the difference.
Zelda Ocarina of time plays perfectly (scary how well this game plays on the xpad) with 0 crashes & 0 sound skips in over 2 hours of play (I'm at Lon Lon Ranch now, played from the start)
Mario Party 3 seems perfect so far played a few 4 player games.
Pilot wings while has rice plugin issues actually runs smoother and with better sound than my PC.
Only one game refused to boot RE2 and 80% of games I played, played at 100% speed with no slowdown.
Perfect Dark doesn't run well (Although it runs very respectably with 128meg xbox) an update to .99 will probably bring a lot of that 20% that run to slow into the 80% that run with 100% speed.
Really after the update to .99 for 1964 core the only thing left will be better graphics plugin. The results they pull off with rice's plugin is far past what I've been able to do on the computer so rice's plugin appears to shine.
Goldeneye runs too slowly in 1964 and pj64 and although ultrahle runs it very well it's not quite there.
The xbox pad seems to work remarkably well when playing N64 games it's the closest I've come to feeling like an N64 without using an adaptoid.
If anyone's interested I could post some screenshots (only from my digicamera) of this baby in action.
I'll try not to go on anymore but if you can check this out you'll be pleasently surprised.
Edit:: I forgot the options.
The only real options (Except control setup) are memory related you can set how much ram the dynrec uses, the audio plugin's use and the page file size for virtual memory.
I've not really played around with these but most games play fine on the standard options but if you do happen to find a good setup for the game you can set the dynrec memory, etc. on a game by game basis.
Interestingly 1964 has 8meg dynrec as standard and pj64 has 16meg yet I'm sure 1964 is the faster of the 2. In fact every game I tried plays as well or better than on the pj64 core.
I did try giving perfect dark a 20 meg dynrec for pj64 core but it didn't really seem to make any difference.
Last edited: