squall_leonhart
The Great Gunblade Wielder
Doomulation said:I doubt that. The cache is much too small and there is no way to tell what is going to be stored there.
I would doubt that, too. Can you see the fast transfer rates (in the doc)? Yes, those are speeds per second. If an emulator can't do framebuffer read/write all the time, then that means it must surpass the speed that it can write and read from per second. Again, which means it could consume 1 gb+ of ram to buffer it. And whatever you say, referencing and modifying such a big block of memory is nowhere near cheap. That is my theory.
maybe gpu pete could help with making a more efficient framebuffer?
his opengl plugins have several setting framebuffer settings.
err.. minimal low quality framebuffer, normal(best setting, only loads whats needed), and high (shows everything,.. can cause artifacts)
ok. if the cache can't store fb info, then maybe it can store the entry points to the framebuffers meaning the cpu can pull them faster?