Rice
Emulator Developer
Hello, guys
I would like to release a new beta version 4.1.0 beta 1 as the conclusion of my working on DirectX part of this plugin.
After these DirectX combiner fixes, I hope this plugin should work much better for most video cards, not just for Geforce2 anymore.
DirectX: (Correction, you need DirectX 8.1)
- DirectX combiner is largely rewritten/enhanced. Now we have three DirectX combiners to choose.
Low end video cards - Onboard / RivaTNT / Intel 740i / G200
Middle end video cards - TNT / TNT2 / Rage128 / Voodoo
Higher end video cards - Geforce/Radeon
- DirectX combiner can be automatically selected, or manual selected
- Not using manual prepared DirectX combiner data anymore, all combiners data are generated dynamically by DirectX combiner compiler
- Tested with Rage128, Onboard, Geforce2, Geforce2Pro
OpenGL:
- Some combiner fixes
- Implemented sprite2D functions, still not finished
Other changes:
- Bug fixes regarding texture loading and texture flags
- Faster speed
This is beta testing version, bug reports are welcomed.
Know problems:
1. zbuffer may not work on some Radeon cards with DirectX (I have no clue why zbuffer can not work as it works fine with Rage128)
2. OpenGL 1.2 and 1.3 Render engine/combiner does not work very well, need further debug
3. Texture losing problem with OpenGL, As far I know, OpenGL 1.1 works still fine.
4. Almost not working for Voodoo3 because voodoo3 only supports 16bit buffer.
5. Does not seem to work with DirectX9 because no one has evern tested with DirectX9. I don't see much reasons why someone wants to install DirectX9.
Rice
I have also posted the same DLL but built for DirectX 8.0a. If you only have DirectX 8.0 not 8.1, use this link instead of the file below.
.File for DirectX 8.0a, If you have DirectX 8.1, use the file below
===================
The attachment is for DirectX 8.1, it has been updated with a fix for low end video card combiner. It crashed for some low end video cards before
I would like to release a new beta version 4.1.0 beta 1 as the conclusion of my working on DirectX part of this plugin.
After these DirectX combiner fixes, I hope this plugin should work much better for most video cards, not just for Geforce2 anymore.
DirectX: (Correction, you need DirectX 8.1)
- DirectX combiner is largely rewritten/enhanced. Now we have three DirectX combiners to choose.
Low end video cards - Onboard / RivaTNT / Intel 740i / G200
Middle end video cards - TNT / TNT2 / Rage128 / Voodoo
Higher end video cards - Geforce/Radeon
- DirectX combiner can be automatically selected, or manual selected
- Not using manual prepared DirectX combiner data anymore, all combiners data are generated dynamically by DirectX combiner compiler
- Tested with Rage128, Onboard, Geforce2, Geforce2Pro
OpenGL:
- Some combiner fixes
- Implemented sprite2D functions, still not finished
Other changes:
- Bug fixes regarding texture loading and texture flags
- Faster speed
This is beta testing version, bug reports are welcomed.
Know problems:
1. zbuffer may not work on some Radeon cards with DirectX (I have no clue why zbuffer can not work as it works fine with Rage128)
2. OpenGL 1.2 and 1.3 Render engine/combiner does not work very well, need further debug
3. Texture losing problem with OpenGL, As far I know, OpenGL 1.1 works still fine.
4. Almost not working for Voodoo3 because voodoo3 only supports 16bit buffer.
5. Does not seem to work with DirectX9 because no one has evern tested with DirectX9. I don't see much reasons why someone wants to install DirectX9.
Rice
I have also posted the same DLL but built for DirectX 8.0a. If you only have DirectX 8.0 not 8.1, use this link instead of the file below.
.File for DirectX 8.0a, If you have DirectX 8.1, use the file below
===================
The attachment is for DirectX 8.1, it has been updated with a fix for low end video card combiner. It crashed for some low end video cards before
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