What's new

Rice's Daedalus 5.0.0

Rice

Emulator Developer
Version 5.0.1 has been released at http://www.emutalk.net/showthread.php?s=&threadid=14390.

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Hello, All

I am happy to release the new version after a few weeks' hard working.

Major improvements:

* better dynamic ucode detection and switching
* better screen dimension detection for EU roms
* S2DEX GBI1/GBI2, Sprite2D in both OpenGL and DirectX
* OpenGL combiner fixes
* More accurate texture loading and mapping
* Viewport, scissor in DirectX
* New features: frame skip, screen update setting, fine texture mapping


See the readme.txt file for more descriptions.


I am expecting bugs since I cann't fix all of them. Report bugs in the feedback thread.


Special thanks for Hacktarux (offering me the N64 programming manual) and Orkin (For his 2xSAI implementation).

Rice
 
Last edited:

The Siskoo

Member
Yo Mr Rice,

Just one or two things.

C O N G R A T U L A T I O N S,

and thanks.

Text works in Mario 64 (E).


Very good job.
 

Cadex

New member
Rice,
Keep up the good work... this version looks great. Also thanks for keeping it open source! :D
 

Kahenraz

New member
Yea! An update!! Thanks Rice!!


Btw - why is it that you're always working of Daedalus stuff when the text below your avatar says 1964 author?
 

scotty

The Great One
Wow Rice. Your plugin is good.

It is only second to Jabo's, but there have been many great improvements, keep up the good work
 

LazerTag

Leap of Faith
Just curious, Anyone remember who or what thread it was where someone said that frame skip was "impossible"?
 

grand master

Emualtion Pimp
Thanks Rice!

Your plugin is progressing greatly every time!! WOW.

Your dedication is unbelieveable!!
You guys (Schibo and u) are carrying n64 emualtion (as well as icepir8)

Keep at the great work!
 

nephalim

Psychic Vampire
ra5555 said:
NICE WORK RICE! :saint:
There finally is a frame skip feature.

I thought frame skip was determined to be useless? Is it a good speedup that's not really noticable?
 

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