nephalim said:Is it working with my crappy Rage 128 yet? Last time there were major issues, ranging from flickering like a strobe light to practically no working graphics at all (and OpenGL CRAWLS on my system for some reason, with your plugin at least.)
Don't get the wrong idea, i'm not insulting your plugin, I have the lowest end 3D card that's usable...
Rice said:I have Rage 128 AGP on my office computer, it works fairly good.
karth95 said:I don't get it. for some reason, every game I've played is slow as dirt. My machine is decent, as you can see from my specs. How fast do the games like super smash and starfox 64 run for you, rice?
NeTo said:I can't run games like killer instinct, yoshi's story, and bomberman the second attack. I only get a black screen (and Dlist gets to 0.0%) using DirectX. OpenGl is mostly broken is this version (I don't get a black screen, rather a lot of black squares). other games doesn't have problems in directX (and well, I haven't to run noone good enough with OpenGL)
The only exception can be bomberman 64 the second strike, that show the logos only and then turns black. (You need to enable also normal combiner to display bomberman graphics with the right colors)
Rice said:It is not true. KI runs like charm. OpenGL are working better than ever with all OGL version. Yoshi has combiner problem, but Bomberman should work just fine.
Haven't you pay attention to the new options? I guess your Bomberman ROM is not covered by the INI, but you can just switch the "Screen update setting" option to make it work.
Rice said:I get about full speed on my PIII-600, geforce2 MX400 with windows 640x480 with 1964, CF=3.
It is slowed by your video card, not your CPU or memory. Try to use 16 bit, DirectX, low/mid-end combiner, low resolution windowed mode.
karth95 said:I have a Gforce2 TI, with 64 meg ram. I know it's not the fastest on the market, but it does the job. I can hit a consistant 60 vi/sec with TR64ogl in Super smash. With your plugin, I get 36 vi/sec. About the same for mario64. I guess I'll have to play around some more, because no one else seems to have this problem.
I run your plugin in 32bit mode, is it going to make that huge a difference between 16bit and 32?
edit: Well, I just ran some tests, and it's very strange. No matter what I do, it gets 30vi/sec. 16bit, 32bit, 1024x768, 640x480, cf 1, cf 3, doesn't matter. 30 vi/sec. Anyone got any help? I already removed the ini and re-added it, and ran the uininstall for 1964, but it doesnt' seem to matter.
Edit again:
I just changed to directx. Works great. 100% on everything. So my openGL is screwed. Time to backrev my nvidia drivers, and see how it goes. using DX, I get 60vi/sec @1024x768 in 32bit mode.
Edit for the third time.
Backrev'd from 4.4.03 to 30.something, same problem no matter what. I'm somewhat irritated at this point. I can't think of anything else to do.