John Doe said:@Locutus
Your lost of 6 hours was unnecessary - cause this is the readme.txt say bout your "prob":
7. Using BMGLibPNG to handle PNG files. The include BMGLibPNG.dll file must be placed under your emulator folder, not the plugin folder.
Do you have any older versions of that plugin in your folder? Delete them, because 1964 will use them instead, if you don't.CF2 said:When I use Rice Video with conker, the camera won't stop spinning.
I noticed that too. No luck with settings so far.I noticed that the latest version of the plugin has a transparency problem with Conker that previous versions did not. It is noticeable in the first level. Has anybody had any luck finding a setting that fixes this?
Rice said:Not necessarily true. Double buffer can just do the same. As far as you don't draw to the front buffer, there won't be tearing.
There are situations that some games use triple buffers instead of double buffers. But in general, you don't need to do so. Btw, OPENGL only support double buffer. Another reason I removed triple buffer feature is that opengl does not support it and I want to keep the same buffer usages between DirectX and OpenGL.
Btw, vsync is an old term. It won't give you anything special for N64 emulation. And it has been removed in DirectX 9.
TallgeeseIII said:i can't get 1964 or project64 to dump the textures at all. i tried deleting ricevideo's registry keys and that didn't work, i've read that some other's here have had this problem and fixed it, can anyone explain what they did? maybe it will work for me.