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Rice Video 6.1.0c - HiRez Texture Loader

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archanox

New member
Yeah I already tried changing the name in notepad from WCWvs.NWO:World Tour to WCWvs.NWO-World Tour but it still wouldnt work.
 

John Doe

New member
I don't think you can (or should) use notepad for that - maybe with an hex-editor!? But aren't there any tools for this special case (guess i read about it somewhere)?
 

Locutus

New member
Why wont it work and where the heck is it!?

Okay I got a problem... I DLed the ricevideo 6.1.0c and unzipped it to the plugins dircetory... and it caused problems. (See image) So I reinstalled 1964 and the errors were gone. I then reinstalled rv 6.1.0c and errors returned. So I reinstalled 1964 and deleted anything rice from the plugin folder and reinstalled rv 6.1.0c and guess what, errors came back. Also when rv 6.1.0c is installed (and working properly) how can I access it? It doesn't show up in the plugins section under 1964 or PJ64. How do I turn it on? It isn't in the video plugin list at all. Is it ment to be there?

Please help as I know not what I do. :)

-LOC-

PS - as you can see from the pics rv 6.1.0c IS installed to the plugins directory but it isn't on the list! Also, I deleted the rice that came with 1964... as I said earlier cause I thought one was interferring with the other... but now (as you can see in the pic) NO plugin is showing up under the video section. GRR! How can I use rv 6.1.0c!?

2:30 am EDIT: After playing around with options, moving and deleting files for close to 6 hours I finally figured out what to do to fix it. I put the dll file it was looking for in the Windows folder, thus allowing it to be used by all other programs. This seemed to fix all my problems. so yey! :bouncy: It's kinda odd that this happened only after installing the ricevideo 6.1.0c. :plain:
 
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archanox

New member
I tried changing the name in a hex editor but when i look at the internal name it is still the same. So it seems there are two names in there. The 'Good Name' and the 'Internal Name'. So if anyone has any ideas on how to change the internal name please give us a yell there is bound to be other games that require this not just this game.
 

Poobah

New member
Rice, is there any chance you could give your plugin the options of Triple Buffering and/or VSync in a similar way to Jabo's plugin?
 

John Doe

New member
@Locutus
Your lost of 6 hours was unnecessary - cause this is the readme.txt say bout your "prob":
7. Using BMGLibPNG to handle PNG files. The include BMGLibPNG.dll file must be placed under your emulator folder, not the plugin folder.

@archanox
It seems it have nothing to do with the internal name of the rom - i tried it with the US and the european version of the game. Both have the same internal name: "WCWvs.NWO:World Tour" - with the EU rom the plugin creates a subfolder in the texture_dump folder named "WCWvs.NWO World Tour"... which it won't do with the US rom. So it's probably some prob with the US version :( !?
 
OP
Rice

Rice

Emulator Developer
For the WCWvs.NWO:World Tour problem, try to use the new 6.1.1 beta 2 version from this thread. The new version works.
 
OP
Rice

Rice

Emulator Developer
Why do we need triple buffer? I have it before and removed it. Triple buffer didn't do anything good but gave more chances of flickering.
 
OP
Rice

Rice

Emulator Developer
Not necessarily true. Double buffer can just do the same. As far as you don't draw to the front buffer, there won't be tearing.

There are situations that some games use triple buffers instead of double buffers. But in general, you don't need to do so. Btw, OPENGL only support double buffer. Another reason I removed triple buffer feature is that opengl does not support it and I want to keep the same buffer usages between DirectX and OpenGL.

Btw, vsync is an old term. It won't give you anything special for N64 emulation. And it has been removed in DirectX 9.
 

archanox

New member
Actually Rice I am unable to load the new hi rez textures. I think the path name glitch is at fault again.
 
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goteki

Not Interested
Funky shadow issues

Don't know if anyone else has come across this, but when using hi-res textures for Zelda: OoT, Link's shadows are just solid triangles. Is the something do do with the textures in the pack or is it something else? Is there a way to fix it?
<b>Normal</b>
<img src="http://img237.exs.cx/img237/8669/thelegendofzelda14cx.jpg" alt="Image Hosted by ImageShack.us" />

<b>Hi-Res Textures</b>
<img src="http://img226.exs.cx/img226/3991/thelegendofzelda31yr.jpg" alt="Image Hosted by ImageShack.us" />

Anybody else had this issue?

For reference, my system specs are:

OS: Windows XP Professional
CPU: AMD Athlon XP 2400+ 2000Mhz
Video: Sapphire ATi Radeon 9700 Pro 128MB
Memory: 1024MB DDR PC2700
 
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Rice

Rice

Emulator Developer
Looks like that someone did it, but format to do the alpha channel or the alpha channel file is missing.
 

_pm_

Pathetic Member
SSB textures again

Rice, I'm having problems with Link's shield in Super Smash Bros (first image, dumped with 6.1.1 beta2) and some other textures: When I try to replace the texture with the texture itself or an improved one, either it stretches over the entire surface (6.1.0) or the plugin ignores it completely (6.1.1 betas).

As a comment, other textures with the same problem seem to have in common (when working properly, with no texture replacements) that they are replicated with their mirrored form when applied on the destination surface (second image).
Any ideas? Thanks in advance.
 

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OP
Rice

Rice

Emulator Developer
I understand the problem very well. It is caused by the conflicts between the texture mirror replication and the option "Use small textures" which in facts forces to use texture wrap replication. I will see what I can do about it.

Remember that the option "Use small textures" is just a hack, means it works in some cases, and not works in other cases.
 

archanox

New member
Rice how do I load my new textures into WCWvs.NWO:World Tour. I think it is still looking for th 'WCWvs.NWO:World Tour' folder not 'WCWvs.NWO-World Tour' folder.
 
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