Speedfreak69
New member
Trotterwatch said:Think that's it.
arrh no that was for a differant bug in Mission Impossible(something about a grey building in the background) not the one that i reported :evil:
but who cares anyway
Trotterwatch said:Think that's it.
Speedfreak69 said:arrh no that was for a differant bug in Mission Impossible(something about a grey building in the background) not the one that i reported :evil:
but who cares anyway
Speedfreak69 said:What the hell are you talking about ???
I saw no mention of the bug that i reported in the previous threads
da1writer said:John Romero's Daikatana (U), can't be in high resolution (8 mb) with the default plugins as you can see (Picture 1).
I'm using Glide64 v.0.8 so I can play in high resolution (Picture 2):happy:!
da1writer said:Star Wars Episode 1 :Racers still can't have the expansion pak enabled or you will get screens like this still...
Good Job! da1writerda1writer said:I found out why it is causing that problem...
In StarWars Episode 1: Racer(U), the Beta RDB's resolution is jacked up. Here is what it was:
[72F70398-6556A98B-C:45]
Good Name=Star Wars Episode I - Racer (U)
Internal Name=STAR WARS EP1 RACER
RDRAM Size=8
Counter Factor=2
Save Type=16kbit Eeprom
CPU Type=Recompiler
Self-modifying code Method=Check Memory & cache
Use TLB=No
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Delay SI=No
SP Hack=No
Status=Compatible
Core Note=
Plugin Note=
Clear Frame=0
Self Texture=0
Primary Frame Buffer=0
Resolution Width=320
Resolution Height=240
Culling=1
Emulate Clear=1
Audio Signal=No
Here is what I change it to now, fixed... but only works for the default plugin (Jabo D3D8 v.1.6):
[72F70398-6556A98B-C:45]
Good Name=Star Wars Episode I - Racer (U)
Internal Name=STAR WARS EP1 RACER
RDRAM Size=8
Counter Factor=2
Save Type=16kbit Eeprom
CPU Type=Recompiler
Self-modifying code Method=Check Memory & cache
Use TLB=No
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Delay SI=No
SP Hack=No
Status=Compatible
Core Note=
Plugin Note=
Clear Frame=0
Self Texture=0
Primary Frame Buffer=0
Resolution Width=-1
Resolution Height=-1
Culling=1
Emulate Clear=1
Audio Signal=No
But once you change this, for some reason... artifacts galore become present... just try out the first race to see what i mean. Where's the music while you race too?
If you read the cheat note by just clicking on where it says Lon Lon Ranch you wouldnt leave it on and this has nothing to do with the RDB btw.©XL-DJK said:In Zelda OOT (v1.x) if you leave the cheat on for Epona to have Max Carrots while jumping over the gate in Lon Lon Ranch (Adult) the system hangs/game hangs