That's what I tried, but where is this "audio sync" option? It's not the audio plugin; I'm using Azimer's HLE, here. Force Old School Audio Sync is off, but you know, now that I just tried zilmar's No Sound plugin, the speed limiter is successfully removed on Mupen64....
Specifically when using Azimer's HLE Audio v0.56 WIP 2, you need to disable both Dynamic Audio Sync and Force Old Audio Sync.
Meaning, on the sufficient system for N64 emulation, speed should not be a reason not to use it with its core issue fixes unless you're really aiming for speed for some odd reason.
CPU cycle use is important for me since I use a laptop (above recommended requirements by a long way), so if a emulator uses too many CPU cycles, it cuts hours of playtime out, can cause overheating, especially if an emulator has no option to allow sleeping when idle and uses 100% CPU.
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