jailhousews
New member
I have just starting practicing/experimenting with making my own hires textures and have already run into a problem.
On Mario 64 I made a texture to replace the stained-glass window with Princess Peach on it, at the very start of the game. However, when I use the new texture, the outside that should be transparent is white. I double-checked that I had indeed saved it as .png with alpha channel, it is transparent when viewed outside of the game.
This was using Glide64 1.22 Napalm release plugin. Rice's plugin works with texture packs I downloaded, but not when I make my own textures for some reason. What am I doing wrong?
Oh and I'm using project 64 v1.6
On Mario 64 I made a texture to replace the stained-glass window with Princess Peach on it, at the very start of the game. However, when I use the new texture, the outside that should be transparent is white. I double-checked that I had indeed saved it as .png with alpha channel, it is transparent when viewed outside of the game.
This was using Glide64 1.22 Napalm release plugin. Rice's plugin works with texture packs I downloaded, but not when I make my own textures for some reason. What am I doing wrong?
Oh and I'm using project 64 v1.6