Yeah Normmatt has the same motto with liking to see the source of things, and it makes sense to work on fixing things using the simplest example possible. But the programmers are the boss, I'm just a silly person that tries to help too much (ie A Flash/XML Compat List, what an idea that was....LOL)synch said:The main problem you'll probably encounter with comercial roms, is that I just haven't tested any, that'll come in the future. Right now the "improved" 3D core only applies to the little demos that come with the open source sdk (devkitpro). The main reason of just testing them, is that they've source availabe, and are usually just one effect (one 3D cube, one teapot, etc). They're easier to debug and find the problems.
About the wireframe, I don't think it'll fix anything, disabling lights AND lighting properties (materials) would probably do, but right now is not a priority on my list (fixing is better than hacking a solution, imho). And probably disabling transparencies would give better graphical output right now.
Oh, and consider the 3D core, extreme alpha, original yopyop core was rather crippled.
EDIT: I'll eat my words, just added a menu option for wireframe (and disables lighting and blending)
I only suggested wireframe because I understood that it was used as a debugging tool or something, and that it because it doesn't render all those effects and that, it would be more stable and faster (thinking back to Dolphin), but I don't know if that would be useful or not. =]