i think the greatest problem in writing an emu is the bugfixing, if i change the source of other emus and compile, it won't work anything, although i changed not much (sometimes i thought i found bugs in other emus, while comparing docs and emu).
My emu shows the first gfx, it's just the first pattern table entry repeated the whole screen, because name table contains only zeros.
I tried with a few small demos, but they don't work.
I'm getting tired with bugfixing (but i find enough of them).
Do you know a VERY easy nes demo i can start with? (i used pacman, wall.nes, pong.nes, zeropong.nes, jumpy.nes and one which shows the "peace" logo (i don't remember the strange name now))
uli
it seems, html doesn't work anylonger on this board (<p align...)
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V
My emu shows the first gfx, it's just the first pattern table entry repeated the whole screen, because name table contains only zeros.
I tried with a few small demos, but they don't work.
I'm getting tired with bugfixing (but i find enough of them).
Do you know a VERY easy nes demo i can start with? (i used pacman, wall.nes, pong.nes, zeropong.nes, jumpy.nes and one which shows the "peace" logo (i don't remember the strange name now))
uli
it seems, html doesn't work anylonger on this board (<p align...)
|
V