aprentice
Moderator
hap said:yes, though a xor 0x10 is simpler, oh, and remember to do an if addr&3==0.
yes, start rendering on line 1, just feed the render function with (line-1). vblank still ends at scanline 0 (sr=0).
doing the palette mirroring inverts the colors in every game, im probably doing something wrong, this change is in the ppu_write ?
edit: fixed it, overlooked your addr&0x3
thanks dude for your help!
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