ozzie12
New member
Hi everyone - I'm new to the forum, and Im glad its still alive!
I've been checking out the VRML export feature (I am really in to 3d modeling/animation) and wondred what I could do with it. For a long time I wanted to model the clock tower from Zelda Majoras Mask but never did it, because without the right textures, even the greatest model would look like crap.
So, with the help of the VRML export and the Video Debugger (for the textures), I created this. Lots of painstaking work (almost every face had to be mapped independantly) but thanks to 3ds max's Unwrap UVW I did it.
http://www.villagephotos.com/viewpubimage.asp?id_=8391503
http://www.villagephotos.com/viewpubimage.asp?id_=8391502
http://www.villagephotos.com/viewpubimage.asp?id_=8391505
I'd like to hear your comments.
I've been checking out the VRML export feature (I am really in to 3d modeling/animation) and wondred what I could do with it. For a long time I wanted to model the clock tower from Zelda Majoras Mask but never did it, because without the right textures, even the greatest model would look like crap.
So, with the help of the VRML export and the Video Debugger (for the textures), I created this. Lots of painstaking work (almost every face had to be mapped independantly) but thanks to 3ds max's Unwrap UVW I did it.
http://www.villagephotos.com/viewpubimage.asp?id_=8391503
http://www.villagephotos.com/viewpubimage.asp?id_=8391502
http://www.villagephotos.com/viewpubimage.asp?id_=8391505
I'd like to hear your comments.
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