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Need help with Perfect Dark testing

Gonetz

Plugin Developer (GlideN64)
I'm testing PD with Glide64. It runs smooth (of course :p). I heard, however, about some problems which are not resolved by most of released plugins. I have no time for throughout testing. If you had played this game and know about it's gfx errors, and have a save where problems are easy visible, please give me the save and a simple description of the problem. Thanks.
 

Doomulation

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Remember that the problems he wants to hear is those that are there in other plugins such as jabo's or rice's ;)
In other words, Gonetz wish to fix the "errors" in the game that's currently unemulated (or something...)! :teehee:
 

skull1

im9i7
Doomulation said:
Remember that the problems he wants to hear is those that are there in other plugins such as jabo's or rice's ;)
In other words, Gonetz wish to fix the "errors" in the game that's currently unemulated (or something...)! :teehee:


the ini doesn't contain a PD entry 'nor the drop down menu for the ucode selection. the PD support, is this is included in the public release?
 

Doomulation

?????????????????????????
I know one have reported unknown ucode...but wouldn't it work if gonetz posted this public? Given the right ucode you should be able to play it, I suppose. Or?
 
OP
Gonetz

Gonetz

Plugin Developer (GlideN64)
the PD support, is this is included in the public release?
Not. And will not be included without throughout testing. You may help me speedup this process.
 
I would like to help you with testing Glide at my old system, but then I have to use eVoodoo (I don't think that matters much because 90% of the glide64 users are using eVoodoo).
 

Doomulation

?????????????????????????
Oh that's right...you needn't use Glide64 to test... :crazy:
Hehehe...I was wrong. But it will be supported in the next release!
 
Any plugin (excepting Icepir8's OGL) doesn't display the camspy in a right way, and the framebuffer-effects in the menu aren't displayed in a right way too.
 
OP
Gonetz

Gonetz

Plugin Developer (GlideN64)
Yes, I just need your saves for internal testing. One game I can test myself :) Thus again, if you had a problem while playing PD with any plugin supporting it, please give me a save where this problem is clearly visible.
 

Knuckles

Active member
Moderator
Ok!, here I am!:

Camspy
-how it's supposed to look like
camspy.jpg


the pickup stuffs mesages and in-game subtitles:
-first is with jabo, 2nd is original
Pickup.jpg


Pause blur effect
-how it's supposed to look like (& not moving)
blur.jpg


Crossair & ammo bar
-1st:what it looks like in Jabo
cross_ammo.JPG


-2nd: with glN64, how it's supposed to look like:
crosss_ammo.JPG


Night vision
-how it's supposed to look like
nigh_vision.jpg


The Radar
-1st with jabo (dots too big) 2nd: glN64 = perfect
radar.JPG


The Phoenix/Callisto/Farsight crosshair (when aiming)
-How it's supposed to look like (it turns red on enemies and blue on allies
crosshair.jpg


The Mauler/Reaper/Slayer crosshair (when aiming)
-no picture right now, couldn't find one :(

The sky
-of course

EDIT: remembered 3 other ones:
-lights & Lens effect
-Motion blur used when you get kicked by someone
-Depth issues (especially in Carrington Villa Mission) -> when you get close to some wall, you see thru it.

That's all for the moment,good luck Gonetz, If you are sure to emulate it 100% perfectly, I send you my PD cadridge ;)
 
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Knuckles

Active member
Moderator
Here's another one, The combat Simulator Grid textures. Some of them are messed up, look:

what it looks like with glN64 / TR64 OGL/D3D / Jabo D3D

grid.jpg


and what it's supposed to be:

grid2.jpg


Rice Daedelus 5.1.0 gets it correctly but with messed up colors BUT, for me, in D3D with any settings it freeze after some sec ,OpenGL is ok, but I got some really weirds bugs!! look at this video, I couldn't resist (for one time, I though about dialup user ;) ):

For High speed broadband internet users: (4.8MB, 640x480):
-Click here
For Dial-up, 56K users (or less :p) (244KB , 160x120)
-Click here
 
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OP
Gonetz

Gonetz

Plugin Developer (GlideN64)
It's very helpful, but as I said, I haven't time to play this game. Could you give me saves from all these places to check?
 

Knuckles

Active member
Moderator
Gonetz said:
It's very helpful, but as I said, I haven't time to play this game. Could you give me saves from all these places to check?

ok, here they are (all zipped, PJ64 save stats, used PD rom version (U) (v1.0) [!]:

1st: Camspy : Currently using it
http://alpha.emulation64.com/PD/Camspy.zip

2nd:the pickup stuffs mesages and in-game subtitles
-Currently showing lot of messages (dont ask yourself why the big score, explosions & lots of messages :p )

http://alpha.emulation64.com/PD/pickup_stuffs.zip

Pause blur effect : NO SAVE - simply start the game and when the first screen appear to select you "reality", the BG blur effect is supposed to be shown

3rd: Crossair & ammo bar : simply look at the aiming stuffs on the screen with the sniper in the hands. for ammo, just look at the ammo bar on the bottom right (the 8 bullets are supposed to be separated)
http://alpha.emulation64.com/PD/Aiiming_ammo.zip

4th: Night vision : currently Using it
http://alpha.emulation64.com/PD/Nigh_vision.zip

The Radar : Look on saves 2, 5, 6, 7, 8, 10, 12

5th:The Phoenix/Callisto/Farsight crosshair (when aiming) : Just aim with the weapon currently in hands
http://alpha.emulation64.com/PD/alien_crosshair.zip

6th:The Mauler/Reaper/Slayer crosshair (when aiming) : Just aim with the weapon currently in hands
http://alpha.emulation64.com/PD/skedar_crosshair.zip

here's what it is supposed to look like:
skedar_crosshair.jpg


7th & 8th: The sky : there is, normally, a sky in these two maps (currently looking up)
http://alpha.emulation64.com/PD/sky_1.zip
http://alpha.emulation64.com/PD/sky_2.zip

9th: lights corona & Lens effect : all lights on the roof-kind you are currently looking are supposed to have the lens & corona
http://alpha.emulation64.com/PD/lights_effects.zip
here's a shot of what it looks like:
corona.jpg


10th: Motion blur used when you get kicked by someone : currently being kicked a lot, supposed to be really blurry ;) -> same thing when you use a Combat boost ( when YOU USE it, not after when you ARE using it) and when shot with a tranquilizer
http://alpha.emulation64.com/PD/blur_fist.zip
a little view :
blur_fist.jpg


11th: Depth issues : Currently in one of the wall where it occurs, just move around by staying on the wall to see more of the problem
http://alpha.emulation64.com/PD/Depth_issue.zip

12th: Grid textures bug : you can also look to save 5 & 6.
http://alpha.emulation64.com/PD/grid_textures.zip

MORE ADDED:

13th: Mauler charge-up shot : Currently having them & charged, just shoot once to see them recharge
http://alpha.emulation64.com/PD/mauler_chargeup.zip

-here's the shot to how it is supposed to be:
mauler_charged.jpg



ok, I think there is enough for the moment, I hope I didn't give you too much work ;)
 
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OP
Gonetz

Gonetz

Plugin Developer (GlideN64)
Knuckles, thank you very very much!
So far, pause blur, radar and messages work ok.
Motion blur and sky does not work.
I'm downloading your saves to check the rest
 

Knuckles

Active member
Moderator
To be sure at 100%, I took my sister's N64 and pluged it on my TV and put my good old great PD catridge on it and started to look around for other stuffs. I'm really happy to be that helpful to you :) good luck!


EDIT: One more motion blur effect remembered while playing, it should works like the others as soon as it will be emulated. In the Chicago mission intro, when you see cars flying in the sky, there is some little motion blur present. here's the save right at the intro start:
http://alpha.emulation64.com/PD/intro_blur.zip
 
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OP
Gonetz

Gonetz

Plugin Developer (GlideN64)
Ok, everything but grid textures, sky and lights effects seems to be working. Camspy, night vision and motion blur work very slow due to heavy frame beffer use (or fast and incorrect). alien_crosshair.zip is corrupted, can't check it. Sky is very hard problem, I suppose it is drawn by commands with unknown format, that is nobody knows how these commands work.
 
Gonetz said:
Ok, everything but grid textures, sky and lights effects seems to be working. Camspy, night vision and motion blur work very slow due to heavy frame beffer use (or fast and incorrect). alien_crosshair.zip is corrupted, can't check it. Sky is very hard problem, I suppose it is drawn by commands with unknown format, that is nobody knows how these commands work.
Sky is supported in Jabo's D3D 1.1
 

Knuckles

Active member
Moderator
mightyrocket said:
Sky is supported in Jabo's D3D 1.1

yeah, I was searching which version, I tried 1.20b and 1.3 but it only works in GE, not in PD... for the save, I will re-upload it soon , i will edit when done.
 

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