Iconoclast
New member
Ah, thank you. Gotta use that glossary more often....Bare in mind that what looks like 60 FPS to you and what it looks like to other people is completely subjective. Some people are extremely aware of the low framerate, for example, in Ocarina of Time in-game, and some other people may not be able to perceive it at all. I personally, can just about perceive the difference between NTSC F-Zero X's smoothness (60 Frames Per Second in-game), and NTSC Ocarina of Time (just 20 Frames Per Second in-game, or three fold 'less smooth').
Some people may expect some games like Goldeneye to have a consistent framerate throughout, and so can perceive slowdowns (when the variable framerate in-game dips below their threshold of perception) and think this is a bug or a problem. However, these slowdowns are mostly normal to the real N64 and cannot be solved whichever emulator/plugin you use. If you are not getting 60V/Is (causing a slowdown), then that is definitely a emulator/plugin/low spec PC problem.
For full definitions of fields, fields per second and frames per second, they are in the PJ64 Manual Glossary under F.
Yeah, but then there's the very beginning of the GoldenEye ROM. When you first start the ROM, wait for the logo to pass, and when those white circles start sliding in and Bond's theme starts playing, observe the video-audio sync. Now, try playing the game on the actual N64 in this exact area, and observe the video-audio sync. The N64 successfully slows emulation down, while Project64 does not. Is this an exception to the 20 FPS emulation Project64 usually succeeds at in the game?