t0rek
Wilson's Friend
AFAIK this ROM is not supported neither by Djipi's nor Federelli's pack. I know the MQ roms with the famous good name symbol [!] would work, in fact I have them and they indeed work, but why MQ (E) [h1c] is so important? We have to first consider this:
This was taken from the latest Project 64 FAQ updated on November. You can download it here:
http://www.pj64.net/main/download/func,select/id,7/
So in sinthesis, the [h1c] ROM, even when it's not "good" according to GoodN64 (according to Smiff, GoodN64 needs to be updated anyway) it runs faster, smoother and better than the [!] ones.
So it's possible for this ROM to be supported for using the texture packs? I don't know anything about retexturing stuff, and I know it's a heavy and a hard work. It would take too many time to adapt the original texture packs to this ROM, if someone wish to do it is ok, but isn't there a way to patch the ROM and make able to load the texture without losing the performance that this hacked ROM offers? Or any other solution?
Our general policy is not to support (or include in RDB) anything other than [!] verified ReDumps. However, we made an exception for Master Quest, as I will explain. The ROM (at least the one on the GC bonus disc in Europe) was marked as PAL by Nintendo ("P" in the header) but their emulator on the GameCube ignored this and ran it at 60VIs. The first and most common Master Quest ROM released is (now known as) "Legend of Zelda, The - Ocarina of Time - Master Quest (E) [h1C]". This hack changed the P to an E (USA) so it would also run at 60 - the correct speed - in e.g. PJ64. Therefore you could say the error here was in the original ROM by Nintendo. The [F1] ROM i believe was a fix that also works on the real N64 (by having the CRCs recalculated), and again this ROM also runs correctly in PJ64, and therefore is also included in the RDB. You can use the [h1C] ROM or [F1] ROM or (U) [!] ROM, all should run equally fine AFAIK. We would not recommend (in this one special case) patching the hacked ROMs back to [!] status as they would then run too slow and also sound bad.
The situation is still not clear as of the release of this beta RDB, and we hope to update with a final answer soon. A reminder not to ask us where to get ROMs.
This was taken from the latest Project 64 FAQ updated on November. You can download it here:
http://www.pj64.net/main/download/func,select/id,7/
So in sinthesis, the [h1c] ROM, even when it's not "good" according to GoodN64 (according to Smiff, GoodN64 needs to be updated anyway) it runs faster, smoother and better than the [!] ones.
So it's possible for this ROM to be supported for using the texture packs? I don't know anything about retexturing stuff, and I know it's a heavy and a hard work. It would take too many time to adapt the original texture packs to this ROM, if someone wish to do it is ok, but isn't there a way to patch the ROM and make able to load the texture without losing the performance that this hacked ROM offers? Or any other solution?
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